List of Fourth Wall Breaks

This is a List of Fourth Wall Breaks in the Henry Stickmin series. Fourth wall breaks are when a character becomes aware that they are just a work of fiction, and does something such as looking at the player.

Fail screens
The Fail Screen Narrator is fully aware of the existence of the player, sometimes speaking to them separately from Henry; the fact Henry is a video game character, often for a joke at Henry's expense; and many aspects of the Henry Stickmin video games, such as the existence of multiple choices and achievements.

Breaking the Bank

 * In the Laser fail, before he gets crushed by the cut-out wall section, Henry looks at the player happily.

Escaping the Prison

 * At the end of the "Badass Bust Out" ending, Henry gives a smug look to the screen.

Infiltrating the Airship

 * In the Parachute fail, Henry looks at the player after dropping Reginald Copperbottom.
 * When Henry uses the Teleporter, he looks towards the player in disgust, referencing the fact that he is being forced to use it for the fourth time.

Fleeing the Complex

 * When using the Tool Gun option, Henry looks towards the cheats in the bottom and clips through the ceiling using it until the player gets banned.
 * In the Distract option, Henry Stickmin starts dancing. This causes Isaac Binderson and Heath Stone to start dancing, too. However, instead of running past the guards (which was the intended plan), Ellie Rose just shrugs at the player and starts dancing.

Completing the Mission

 * In the intro of the "Triple Threat" route, after Charles Calvin explains the situation about the Toppats to Henry and Ellie, and starts flying his helicopter, he says "We’ll have no problems... Completing the Mission." This references the name of the game.
 * In the High Five option in the same route, as Henry and Ellie fall, Charles gives a smug look to player.
 * In the Stealth fail in "Master Bounty Hunter", when Henry tries to sneak past Kayn West, a message shows up at the top of the screen, which says "Sneak increased to 42". Henry and Kayn notice this.
 * In "Cleaned 'em Out", in order to dodge the tunnel, Henry uses Adobe Animate Tools to shrink himself until the train passes it.
 * In Cleaned 'em Out's intro, Henry gives a smug look to the camera when learning that there is valuables on the Toppat's rocket.
 * In the Walkthrough fail in "Toppat 4 Life", Henry goes on NewTube and looks up a Henry Stickmin walkthrough. The narrator is talkative and never gets to the point. If the fail screen appears while the player is clicking the screen, Henry will look at the player of a depressed look of his face.
 * In the CorrupTick fail in "Toppat Recruits"/"Pardoned Pals", Henry releases said tick which glitches out the game to the point where the player has to restart. After the restart, the player is offered to return to the last known position, but the game is still severely glitching due to the tick.
 * In the Teleporter fail in "Jewel Baron", Henry throws the teleporter on the ground smashing it into pieces, indicating that he knows the previous teleporter fails throughout the series.
 * In the Wallclip fail in "Jewel Baron", Henry "clips in the wall" to attempt to get the Norwegian Emerald, but then ends up falling "out of bounds". This is a reference to glitches in games that can be abused to access out-of-bounds areas, which can sometimes fail.
 * In "Toppat 4 Life", the option Abuse Physics Engine has Henry push a rock next to a tree with ejects the rock (and Henry) up.
 * In the Lockpick option in "Free Man", whenever Henry finds out that the door has no lock, he shrugs at the player.