The Wall Cafeteria

The Cafeteria, located on the Eighth Floor of The Wall's main complex serves a role in two of five paths of Fleeing the Complex, and is mentioned in one fail in "Convict Allies".

Role
During "the Betrayed" and "International Rescue Operative", it serves a major role in both paths, being the third choice in each since Henry Stickmin has to sneak or bust through the cafeteria to reach the person he called earlier to bust him out.

In "International Rescue Operative", Henry is charged with getting out of the Cafeteria after being spotted. He can do so with Flash.

In "The Betrayed", Henry must get to the Toppat Airship with varying means. He employs the use of a Toppat Drill Pod to clear a path for him to get to the airship.

Appearance
There are around six different tables with around seven seats on each side. There is a door to the fire escape on the left side of the cafeteria. Thirteen large windows line the front of the cafeteria allowing the guards staying there to gaze upon the ocean.

The walls of the cafeteria are the standard grey and blue that is present in many of the Wall's areas. An office is present near the left side of the Cafeteria featuring multiple filing cabinets and a computer used by an unknown Wall employee.