Charles Calvin/History

A detailed chronological summary of the life of Charles Calvin.

Backstory
At some point, Charles joined the Air Force and became a helicopter pilot, going on many special ops missions for the Government, becoming one of the most experienced pilots in the process. He also gained the respect and admiration of General Hubert Galeforce, who always refers to Charles by his nickname Charlie.

Infiltrating the Airship
Charles controls the military helicopter and leads Henry Stickmin through his mission to bring down the notorious Toppat Clan. Whether or not Charles is allied with Henry or not depends on the route taken by the player, he is allied with Henry in the routes Government Supported Private Investigator and Relentless Bounty Hunter, but is against him in the routes Rapidly Promoted Executive and Pure Blooded Thief.

Government Supported Private Investigator
When Captain Galeforce sends Henry on his mission, Charles gives him an earpiece and serves as Henry's handler. He first warns Henry that Hatchman is below the topside access. When he enters Then, he advises Henry to find something incriminating, and gives Henry a robotic helper to get past the gap between the vault and records. Finding Wilhelm stuck near the gates, Henry gets Charles to melt Wilhelm's skeleton, then steals the access card. Charles then advises Henry to take a nearby vent around the room clogged with armed guards, and redirects the electrical fence for Henry to pass it, ruining Al Kohaul's photos in the process. Henry enters the cargo bay and opens the gates for Charles, who has repositioned his vehicle behind and instructs Henry to hit a button on his earpiece. Blasting his way through with a force gun, Henry boards Charles' helicopter and they withdraw successfully.

Pure Blooded Thief
When Geoffrey Plumb spots Henry stealing the Romanian Ruby, Charles sees that the alarm is activated and Henry has been found out. Galeforce moves to Plan B and Charles calls reinforcements. Military soldiers then break into the airship and cause it to crash in the desert, where the fight continues on the ground. When the Centre for Chaos Containment launches a prototype army to solve the chaos, Henry steals one of their armour and escapes with the ruby. Charles intercepts him, but Galeforce tells him to let him go over Charles' protests, declaring him to be "not worth the trouble" after succeeding in their mission of taking down the Toppat airship.

Relentless Bounty Hunter
After turning over Reginald Copperbottom to Galeforce, Charles hands Henry a document from United States President Jefferson Smithsonian, pardoning him of his crimes. He and Galeforce take Reginald and leave.

Rapidly Promoted Executive
Charles isn't seen until the end, when Henry and Reginald throw dummies of themselves overboard. Thinking that the two men jumped from the airship, Charles and Galeforce pilot the helicopter to the ground and inspect the scene. Charles is concerned about the fact that the two had jumped from a high altitude without anything to break their fall, but Galeforce assures him that Henry likely had a method to evade the fall damage. However, they discover that Henry and Reginald had thrown dummies to lure them away from the airship. Realizing that they had been double-crossed, Galeforce screams at Henry in rage.

Fleeing the Complex
Charles only appears in the International Rescue Operative pathway.

When Henry calls Charles, he remarks that he is on another mission, and is aware of The Wall, before agreeing to help some time later. He then instructs Henry to head outside and find a place for him to land. With Sten Vilo in the way, Henry gets Charles to pull him off the ledge via a miniature helicopter. As he makes it to the roof, Henry finds Alex Kempter and Kerdrew Johensen guarding the helipad with a rocket launcher and rifle, and Charles lands right after Alex has been defeated, squashing Kerdrew in the process. He gestures to Henry, who boards the chopper, and they escape.

Completing the Mission
Charles can appear in a variety of different scenarios. In either of the "Government Supported Private Investigator" or "Relentless Bounty Hunter" endings from Infiltrating the Airship, and/or "International Rescue Operative" from Fleeing the Complex, he will be working with Henry as an ally. In "Pure-Blooded Thief" he is more neutral towards Henry but could be allied with him, while in "Rapidly Promoted Executive", he is an enemy due to Henry being the leader of the Toppats.

Special BROvert Ops (GSPI+IRO)
Charles directly flies to the government base where they meet up with Galeforce, who briefs them on the mission - The Toppats have constructed an orbital station, with disastrous consequences if the launch is successful. Believing that the duo would work well together, Galeforce wants them to disrupt the launch, and the two are eager to agree.

Two hours before the scheduled launch, Henry parachutes from Charles' helicopter, and Charles reports being locked on by a SAM turret. He thanks Henry for saving him after the latter deceives the launcher. Alerted by a Toppat announcement, Charles offers to help Henry in getting in, and brings a trapeze on his helicopter on demand. Charles notes that everyone is there and suggests disabling the rocket. Henry gets him to remotely hack Topbot, creating a distraction for the former to slip through.

Henry throws a red herring into the engine to damage it, buying the duo extra time. Charles proposes locking everyone inside for easy arrests, and Henry enters, only to be confronted by Sven, who holds him at gunpoint. Charles, after some confusion, sees Henry's peril, and later pulls out a horn to startle Sven. Henry defeats him and seals the rocket, after which Charles calls for reinforcements.

Charles praises Henry for his collaboration and Galeforce commends on the success. Henry is later recruited by Galeforce as a special covert operator and becomes Charles' partner in future missions.

Valiant Hero (GSPI+PD)
Henry meets Charles by occasion on the latter's failed mission to stop three Toppats near a Canadian tavern. Overjoyed to meet his friend, Charles explains how the Toppat station has not only bolstered their strength but also jeopardized his career, and he considers the feud personal. Knowing that they make a great team, Charles invites Henry to destroy the station, and he accepts.

Using a government prototype spaceship, the two approach the Toppat Orbital Station. Charles asks Henry how should they proceed, and then launches a trash ball with Henry inside to the station, allowing him to avoid detection. Charles loiters for a little while, also fearing enemy attention, but eventually resolves to ram the station. The attack damage the reactor, prompting a meltdown, and soon after leaving it they were blocked by a jammed door. Opening a vent, Charles and Henry crawl through the ducts. As an explosion occurs in the distance, Charles concludes that they have little time left. They eventually reach the escape pods, and Henry opens the middle one.

As the two prepare for their ride back to Earth, they are suddenly ambushed by Jacked Hughman. Henry is forced out of the escape pod, prompting Charles to tackle Hughman and throw Henry back inside. Hughman tackles him down before he can return. The pod closes with only Henry inside, and Charles assures him that he will find another way out, before it is launched into space.

Seconds later, Charles informs Henry that Hughman was defeated, and is adamant that a spare escape pod should be nearby. He further commends on their success but was abruptly cut off when the station explodes, killing him. Shattered at this sight, Henry screams in grief, and pounds on the pod's window, refusing to believe in Charles' death.

Galeforce receives word from a soldier of the station's destruction and is delighted, though soon bewildered by Henry's depression, still unaware of Charles' death.

A tombstone erected in Charles' honor now resides on a cliff overlooking a sunset, his headset was laid on the grave. Henry pays a visit to his fallen friend and gives him a salute.

Toppat Recruits/Pardoned Pals
Charles is seen in the climax as Henry and Ellie are stuck between the Toppat Clan, The Government, and the Wall's staff, offering them a way out. If Henry chooses to side with Charles, he and Ellie will jump into his helicopter, and then follow his instructions to shoot miniguns at the rocket's support struts, causing it to fall and destroy the base. Charles then brings Henry and Ellie to see General Hubert Galeforce, who offers them both a pardon. However, if they side with the Toppats, the Right Hand Man will shoot at Charles' chopper, forcing him to withdraw.

Master Bounty Hunter
Charles flies Henry in his helicopter into an area the Toppat Launch Site mentioning that he hopes the latter doesn't mind helping the government again and then lets him drop into the site next to three other soldiers where General Galeforce gives them the brief. At the end when Henry uses the ocarina to play Charles' theme, said Charles comes to pick him up after he has knocked out the Right Hand Man. During their flight most likely to the camp, Charles mentions that bounty hunting really suits Henry and asks if he's thought about going pro, which the latter does.

Toppat 4 Life
Charles only appears for a few seconds, seen on the ground when the scrambled rocket and the G.A.B.E.G.G launched by the Center for Chaos Containment are battling. Confused by the chaos, he asks General Galeforce what's going on, and Galeforce tells him he doesn't know but that "there's no way we can do the mission now". Eventually, the chaos becomes so great that the Government is unable to continue with their assault on the Toppat Launch Site, forcing them to fully retreat from their base and call off the mission.

This is the only "Rapidly Promoted Executive" pathway to feature Charles, and the only ending where he and Henry are enemies.

Triple Threat
Having fled from The Wall and still in the snowy landscape, Henry and Ellie wait for Charles who later arrives and picks them up by his helicopter. Upon meeting, Charles and Ellie quickly become allies to each other due to their mutual friendship with Henry. While he was able to provide them extraction from the site, he informs the duo that General Galeforce had sanctioned this pickup in exchange for the group's help in taking down the Toppat Clan once again at their launch site. Because Charles is helping them get away from The Wall, Henry and Ellie agree to help him and the Government.

Charles fills the two in on the mission: the remnants of the Toppat Clan have planned to launch a space station into orbit around Earth which would allow them to raid anywhere on Earth with ease, jeopardizing global security; if they succeed with the launch, the Toppats would become unstoppable. He is optimistic about their mission due to him and Henry working well together in the past, as well as Henry and Ellie's partnership formed during their escape from the complex.

Arriving at the Toppat Launch Site, Henry and Ellie prepare to disembark from the helicopter. Henry and Ellie fly down in a rocket pod and crash into a SAM turret, destroying it in the process. Once they land, Charles urges Henry and Ellie to get moving right away, as rocket pilot Sven Svensson makes an announcement that the rocket will launch very soon. Henry places a barrel with an explosion mark on it, jumps in with Ellie, and they fire into the sky, collecting bananas and hitting other barrels that launch them upwards. After getting shot out of the last barrel, Charles swoops in to help Ellie and Henry with his helicopter. Henry and Ellie are caught into a cannon mounted underneath Charles' chopper and are fired through the window of the rocket.

Henry and Ellie get in the rocket’s cafeteria but soon find themselves facing a massive contingent of Toppat Clan members. Blasting trap music, Henry and Ellie begin to dance. The music and their moves create a contagious atmosphere of dance and soon after, the entire Toppat contingent joins in. Many Toppats perform dances taken from or inspired by popular culture. Under the cover of the entire cafeteria dancing, Henry and Ellie make their exit.

After getting through the cafeteria, Henry and Ellie find a ladder to take them through the rocket. However, the rocket begins to lift off. Henry and Ellie have to stop it before it gets into orbit. The group goes along with Henry's plan: he and Ellie breach the cockpit, subdue Sven, and reprogram the rocket to an alternate course. With the rocket redirected from the course to outer space, Henry and Ellie bail from the rocket. With Charles helping to break their descent with his helicopter, the mission is complete. The rocket is revealed to have landed at The Wall, guaranteeing the apprehension of every Toppat member on board. Ellie reveals that she enjoyed the adventurous aspect of the mission and informs Charles that she and Henry are open to embarking on more missions together—all he needs to do is call them.