Endings Hub

The Endings Hub is the first screen the player sees when starting Completing the Mission, where they can select/combine endings from Infiltrating the Airship and Fleeing the Complex to unlock the final, player-determined ending of the collection. This can also be accessed by using the map and clicking on the "HUB" option.

Infiltrating the Airship
The endings from Infiltrating the Airship are on the left side, on a red background (which is the exterior of the Airship). There are 4 endings. From top to bottom; left to right:
 * Government Supported Private Investigator
 * Pure Blooded Thief
 * Relentless Bounty Hunter
 * Rapidly Promoted Executive.

Fleeing the Complex
The endings from Fleeing the Complex are located on the right side, on a gray background (which is the exterior of The Wall). There are 5 endings. From top to bottom; left to right:
 * Ghost Inmate
 * Convict Allies
 * Presumed Dead
 * International Rescue Operative
 * The Betrayed

Outcomes
On the the aftermath screen (the screen in the middle), the top shows an ending's aftermath from Infiltrating the Airship while the bottom shows an ending's aftermath from Fleeing the Complex. The player can press the launch button at the bottom when one ending from both games have been selected to intiiate the pathway for that combination.

Government Supported Private Investigator

 * Evidence Stolen - The Toppats are now linked to criminal charges.
 * Teamed up with Charles - Charles Calvin will play a role in all GSPI pathways, with the exception of Cleaned 'em Out.
 * Toppat Leaders Arrested - Reginald Copperbottom and the Right Hand Man are absent in all four GSPI pathways, with Sven Svensson now leading the Toppats.
 * Airship Impounded - The Toppat Airship is absent in all four GSPI pathways.

Pure-Blooded Thief

 * Ruby Stolen from Toppats - The Romanian Ruby will play a role in all three PBT pathways. The Toppat leaders often mention the Ruby while interacting with Henry.
 * Airship Destroyed - The Toppat Airship is absent in all three PBT pathways.
 * Government Annoyed - Henry is not pardoned. He does not gain Charles Calvin as an ally, and government soldiers are shown being hostile towards him in Pardoned Pals/Toppat Recruits.
 * Toppat Leaders Fled - Reginald Copperbottom and the Right Hand Man have avoided arrest and continue to lead the clan. The Right Hand Man is still human in the three PBT pathways.

Relentless Bounty Hunter

 * Toppat Leader Arrested - Reginald Copperbottom is absent from all four RBH pathways, with the Right Hand Man now leading the Toppats.
 * Right Hand Man Defeated - He has been rebuilt as a cyborg.
 * Tank Stolen - Henry is keeping the tank in his garage. He may use it in ambush missions.
 * Pardoned by Government - Henry is no longer wanted. He may need to help the government with another mission if they need it.

Rapidly Promoted Executive

 * Henry Leader of Toppats - Henry now leads the clan. Reginald Copperbottom is planning on overthrowing him unless Henry manages to impress him sufficiently.
 * Right Hand Man Defeated - He has been rebuilt as a cyborg.
 * Government Betrayed - Henry is not pardoned, therefore the government remains enemies with him and he does not gain Charles as an ally.

Ghost Inmate

 * Fled Undetected - The Wall does not pursue Henry in any of the four GI pathways.
 * Ellie Abandoned - Ellie Rose is absent from the GI pathways, with the exception of Toppat Civil Warfare where she returns to exact her revenge.

Convict Allies

 * Busted out with Convicts - Some of the Wall convicts, such as Joe Cool, reppear in the CA pathways.
 * Allied with Ellie - Ellie is now Henry's loyal ally and will play a role in all CA pathways.
 * Warden Defeated - Dmitri wants revenge against Henry and Ellie for tarnishing the Wall's reputation, but he will only be able to pursue them in the Toppat Recruits/Pardoned Pals pathway.

Presumed Dead

 * Faked Death - Henry is hiding in a tavern at the beginning of all PD pathways. Several major characters, such as Charles, believe he is dead.
 * Did Not Meet Ellie - Ellie Rose is absent in all PD pathways. She does not pursue Henry due to never having interacted with him.

International Rescue Operative

 * Assisted by Charles - Charles Calvin will play a role in both IRO endings.
 * Fled in Helicopter - Both IRO pathways begin with Henry in Charles' helicopter.

The Betrayed

 * Rescued by Toppat Clan - The Toppats were shown to have only been a few hours away from the Wall.
 * Betrayed by Toppat Leader - Reginald Copperbottom has resumed his role as Toppat leader.

Flashbacks
"Main Article: Flashback"After clicking launch, the game will give a brief recap of the events of the paths chosen from Infiltrating the Airship and Fleeing the Complex.

Possible Combinations
These are all the possible combinations:

Government Supported Private Investigator + Ghost Inmate = Cleaned 'em Out

Government Supported Private Investigator + Convict Allies = Triple Threat

Government Supported Private Investigator + Presumed Dead = Valiant Hero

Government Supported Private Investigator + International Rescue Operative = Special BROvert Ops

Relentless Bounty Hunter + Ghost Inmate = Free Man

Relentless Bounty Hunter + Convict Allies = Capital Gains

Relentless Bounty Hunter + Presumed Dead = Little Nest Egg

Relentless Bounty Hunter + International Rescue Operative = Master Bounty Hunter

Rapidly Promoted Executive + Ghost Inmate = Toppat Civil Warfare

Rapidly Promoted Executive + Convict Allies = Toppat King

Rapidly Promoted Executive + Presumed Dead = Toppat 4 Life

Rapidly Promoted Executive + The Betrayed = Revenged

Pure Blooded Thief + Ghost Inmate = Jewel Baron

Pure Blooded Thief + Convict Allies = Toppat Recruits / Pardoned Pals

Pure Blooded Thief + Presumed Dead = Stickmin Space Resort

Incompatible Combinations
These combinations cannot be selected due to the stories of the endings being incompatible. For example, Henry could never have been betrayed if he never became the leader of the Toppats, and Henry cannot get help from Charles if he went rogue or betrayed the Government.

GSPI + TB (Not possible because Henry did not become the leader of the Toppats in this timeline)

RBH + TB (Not possible because Henry did not become the leader of the Toppats in this timeline)

RPE + IRO (Not possible because Henry betrayed the Government in this timeline)

PBT + TB (Not possible because Henry did not become the leader of the Toppats in this timeline)

PBT + IRO (Not possible because Henry went rogue and annoyed the Government)

Both endings from one game (Self explanatory, two completely different things can't happen at once)

Trivia

 * Rapidly Promoted Executive is the only ending that can be combined with The Betrayed because it requires Henry to be the leader of the Toppats during Fleeing the Complex.
 * It is unknown why Relentless Bounty Hunter can be combined with International Rescue Operative, since Charles says "It'll be just like the old times" as a result that Henry and Charles didn't interact with each other during the RBH/RPE route. It is possible that this is due to Henry having prove himself as a valuable asset for the Government.
 * Pure Blooded Thief has the least amount of possible combinations of the ItA endings, with only 3 since Henry is in bad terms with both factions.
 * The Betrayed has the least amount of possible combinations of the FtC endings, with only one since Henry didn't become the leader of the Toppats in any of the other ItA endings.