Ending Types

Endings in The Henry Stickmin Collection can be sorted into 5 types, based on the outcome at the end of the path. These are:
 * Good Endings, where Henry Stickmin reaches his original objective with a favorable outcome for his team.
 * Rogue Endings, where Henry strays from his original objective but still gets a good outcome.
 * Bittersweet Endings, where Henry reaches his original objective but with bad and emotional result for his team.
 * Bad Endings, where Henry fails to reach his objectives and gets a bad outcome for him or his team.
 * The Secret Ending, reserved for Multiverse Correction.

Good Endings

 * Lawyered Up
 * Presumed Dead
 * Badass Bust Out
 * Capital Gains
 * Cleaned 'em Out
 * Convict Allies
 * Free Man
 * Government Supported Private Investigator
 * International Rescue Operative
 * Intruder on a Scooter
 * Jewel Baron
 * Just Plain Epic
 * Little Nest Egg
 * Master Bounty Hunter
 * Relentless Bounty Hunter
 * Sneaky Escapist
 * Special BROvert Ops
 * Stickmin Space Resort
 * Toppat 4 Life
 * Toppat King
 * Toppat Recruits
 * Triple Threat
 * Unseen Burglar

Rogue Endings

 * Pardoned Pals
 * Pure Blooded Thief
 * Rapidly Promoted Executive

Bittersweet Endings

 * Presumed Dead
 * Revenged
 * Valiant Hero

Bad Endings

 * Lightning Quick Larcenist
 * The Betrayed
 * The Story Begins
 * Toppat Civil Warfare

Secret Ending

 * Multiverse Correction