Magnet

Magnet is an option in Fleeing the Complex during "The Betrayed" pathway.

While Wilhelm Krieghaus and Sureshot Sherman hold off the guards at The Wall, Ahnoldt Schwarz gives Henry the magnet so Henry can pull himself towards the Airship. However, the magnet ends up dragging the entire aircraft into the wall of the complex, crushing Henry and possibly other Toppats. This results in a fail.

Fail Message
Well you see, because of entropy the... uh... Alright I can't BS my way through this one.

Trivia

 * The magnet's absurd strength in this fail is a reference to the second law of thermodynamics where entropy, the measurement of chaos, always escalates over time, as events often progress in a more chaotic and disoriented pattern. In this case, it refers to how the Airship is pulled into Henry, rather than dragging him onto it, resulting in far more devastation than its alternative.