Factions

The Henry Stickmin series contains many factions with different and sometimes conflicting goals. The Bios gives these groups distinct titles and members.

The Government
Listed as simply "Gov't" in character bios, the Government are the ones ruling the country Henry Stickmin resides in (speculated, but not confirmed, to be America). They are led by President Jefferson Smithsonian, though this character never physically appears in the series. Their main goal is to stop any criminal activity happening. They have the force of the entire military at their patrol and many high-tech gadgets as well.

In Infiltrating the Airship, they recruit Henry Stickmin on a covert operation to bring down the Toppat Clan. In the GSPI and RBH endings, Henry Stickmin becomes allied with this group, but in PBT and RPE, they are betrayed.

In Fleeing the Complex, they play a minimal role, but Henry can call on Charles Calvin in the IRO ending for help escaping the Wall, repaying him for his help in Airship.

In Completing the Mission, they try to prevent the Toppat clan from launching their Orbital Station (if it has not already been launched in the current route).

The Toppat Clan
The Toppat Clan (listed as just Toppat in the Bios) is a notorious clan of gentlemenly criminals who all seek to commit as much crime as possible. They highly value loyalty to the clan, as well as their common dress code of hats (most commonly top hats).The main weapon they have at their disposal is a massive Airship.

Notable members of this group include its leader Reginald Copperbottom and his Right Hand Man.

In Infiltrating the Airship, Henry Stickmin raids their Airship after being commissioned to do so by the Government. In most endings, he manages to cause a significant dent in the group without toppling them entirely - but, in the RPE ending, Henry conquers the Airship and surpasses Copperbottom as the Toppat Clan's leader.

In Fleeing the Complex, they only appear in the TB ending, in which Henry Stickmin, leader of the clan, calls on them for help to escape the Wall. Reginald pretends to help Henry, but in the end, throws him into the icy river below, saying, "I just wanted to look you in the eyes as I took it all back."

In Completing the Mission, in most endings, the Toppat Clan seeks to build an Orbital Station, which would allow them to escape the jurisdiction of all governments and make crimes far easier. In some paths, it has already been launched, and they have other motives causing conflict.

The Wall
Located in Canada, The Wall is a massive prison complex determined to put the world's most cunning criminal masterminds under lock and key. They have little regard for the wellbeing of their inmates and treat them cruelly.

A notable member of the group is the prison's warden, Dmitri Johannes Petrov.

In Fleeing the Complex, Henry (and Ellie in the Convict Allies path) must escape from the Wall by whatever means possible. In some endings Henry will start a massive prison break, and in others he will remain undetected.

In Completing the Mission, Dmitri and other members of the Wall will go looking for Henry and Ellie in the PP and TR endings, hoping to recapture them. Strangely, he is absent in every other path, even others stemming from CA where an enormous prison break is caused by Henry and Ellie.

The C.C.C.
The Center for Chaos Containment (commonly abbreviated to simply The CCC) is a neutral organization whose only goal is to prevent high levels of chaos, wherever they may appear. It is unclear if they are allied with or even created by the Government. They have unprecedentedly overpowered weapons in their arsenal, any of which they won't hesitate to use in the face of an overly chaotic situation.

No main characters in the Henry Stickmin series are allied with this group.

In Escaping the Prison, the CCC never physically appears, but the package Henry Stickmin receives in the beginning is later revealed to be sent by them.

In Stealing the Diamond, the CCC appears for their real debut in the JPE ending, in which they detect the chaos Henry causes by growing gigantic and unleashing a pterodactyl onto unsuspecting museum security guards. They send a gigantic mech in order to stop the chaos. Henry runs away in fear.

In Infiltrating the Airship, the CCC reappears in the PBT ending, a nearby base being smacked headfirst with the chaos Henry causes by crashing the airship and starting a battlezone between the Government and the Toppats. In order to fix this, they send a group of soldiers in Power Armor to calm the situation.

In Fleeing the Complex, the CCC makes a small cameo through a liaison sent to the wall, Kyle Baxter.

In Completing the Mission, the CCC returns yet again in the T4L ending when Henry hacks a massive tank to start ravaging a Government base. In response, the CCC sends the equally massive G.A.B.E.G.G. to fight it off.

If the player finds all endings and fails in all Henry Stickmin games, they may unlock a secret ending. The CCC notices the multiverse is imbalanced and has reached its maximum amount of timelines. They begin a multiverse defragmentation process, which in turn sends a box back in time to Escaping the Prison, thus setting all of the following events in motion.

Unallied
Some characters in the Henry Stickmin games simply lack alignment, and are listed in the Bios as such. These characters are have their own goals and attributes.

Notable characters lacking alignment are Henry Stickmin and Ellie Rose.

All characters in Breaking the Bank, Escaping the Prison, and Stealing the Diamond are listed in the Bios as being unallied, despite many characters working for Government institutions (such as the Police), in addition to two characters who work for the CCC (Clyde Jenkins and Corporal Bill Bullet).