Center for Chaos Containment

The Center for Chaos Containment, commonly abbreviated as the CCC, is an organization that serves as the overarching antagonists in the Henry Stickmin series. They're based 'somewhere in the southwest'.

Background
The CCC appears several times in the Henry Stickmin series. Their goal is to neutralize further escalation of chaos and terminate them, usually adding fuel to the fire for it to die down faster with their arsenal of unusual armament.

The CCC also contains a 'chaos in the multiverse' meter, as they can fix the imbalance of an over amount of universal branches. However, this also causes issues, as they can fix it by any means, which caused things to appear at different times in history, notably the cake which Henry uses in Escaping the Prison.

Appearances
The CCC makes appearances in Stealing the Diamond as the main antagonists of Just Plain Epic, in Infiltrating the Airship, they serve as the tertiary antagonists of Pure Blooded Thief and in Completing the Mission, the secondary antagonists of Toppat 4 Life.

An employee of the Center named Kyle Baxter has a brief cameo in the Convict Allies pathway of Fleeing the Complex. Other than that, the CCC does not play a role in that game.

Stealing the Diamond
In Stealing the Diamond, the Center is alerted to the chaos in the museum when Henry uses a Mushroom to become giant and fights off the museum guards in his massive form. At one point the head of the CCC Central Branch, Corporal Bill Bullet states that the chaos levels were "Over nine." To restore order, Clyde Jenkins is tasked by Bill to do one of four things:
 * Divide by Zero: The CCC sends a calculator with a mechanical hand which enters 1337/0. This generates a severe space-time instability and blackholes devour the entire museum. (Fail Message: "Sorry, I was in the bathroom. What'd I miss... Where'd... Where is everyone...?")
 * Tactical Nuke: The CCC nukes the museum and the entire city. (Fail Message: "Don't feel too bad. He probably camped for the 25 kills he needed to get that nuke.")
 * Shoop da Whoop Satellite Button: The CCC uses the Shoop da Whoop Satellite's laser attack, which obliterates the museum and the entire city. (Fail Message: "I couldn't resist..."_
 * In the remastered version, the laser merely destroys the museum.
 * Attack Robot: The CCC deploys a Giant Robot to the scene and it begins to indiscriminately demolish everything on sight. Henry was forced to flee without the Diamond, but the Robot ends up knocking the Diamond to him right after, leading to the "Just Plain Epic" ending.

Infiltrating the Airship
In Infiltrating the Airship, during the "Pure Blooded Thief" path, the titular Airship of the Toppat Clan crashes outside the CCC Desert Headquarters, after which the Toppat Clan and the Military begin a large scale battle. Larry Gordon notices all the chaos and reports it to the head director Wilson Stone, Larry suggests for them to evacuate but Wilson denies it and says he'll handle the chaos. To restore order, Wilson can do the following things with his CD's:
 * Laser Cut: Two lasers cut a circle in the ground around the airship, after which a thruster under the circle is activated to send the circular piece of land and everyone on it into space. Since the vacuum suffocates Henry, this causes a failure whose message reads, "We'll take our problems and PUSH them somewhere else!"
 * Dark Energy Bomb: Unleash a Dark Energy Bomb, which ends up disintegrating everything in sight, including the center and Wilson himself. This is the first fail to not have a fail message.
 * G.A.B.E.N. (The disc with unknown scribbles): Use what looks like a giant cannon named G.A.B.E.N., however the disc activating the weapon malfunctions due to corrupted data. It manages to recover the disk, but upon G.A.B.E.N. launching, the game seems to freeze and eventually crash (It actually does not). The fail message reads "error: stack overflow System.IO.FileNotFoundException: Could not find file C:\Program Files\HL3\G.A.B.E.N..dll Dump cache;", which is a pun on programming errors. It is possible that Wilson perishes by standing in his current spot in awe while the weapon goes off.
 * Prototypes: Send a group of CCC-soldiers (Namely the Steel Brothers and Mortdecai Booker) equipped with flying powered armors to stop the war between the Government and the Toppat Clan, with Mert Steel accidentally allowing Henry to get away the Romanian Ruby, thus the "Pure Blooded Thief" pathway is complete.

Fleeing the Complex
During the Convict Allies route, a CCC employee named Kyle Baxter can be seen in the yard of the Wall during the prison riot saying to himself: "No, I don't like this!". According to his bio, he is the CCC's liaison within The Wall faction.

Completing the Mission


In Completing the Mission, during the "Toppat 4 Life" path, the CCC has a manned mobile unit operating somewhere in the Dogobogo Jungle. The operator of the mobile unit is Ellias Bahtchin. When picking up powerful chaos reading caused by Henry activating the Big Boy tank to attack General Galeforce's unit, Ellias reports to a higher up and they decide to intervene. Bahtchin has several weapons under his disposal:


 * Speaker: Ellias gives the all-clear to a man named Phantom. Phantom launches a nuclear strike and destroys the base as a callback to his Starcraft II roots. Since the blast catches Henry Stickmin, he "dies" and the resultant message says, "Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh..."
 * Ultimate Freeze: A lever gauge marked with a snowflake. When used, it completely pauses time in the area. The resultant failure's message reads, "Chaos contained."
 * Majora's Mask Button: The Moon grows an angry face and smashes into the Earth. The moon's face, as well as a laugh that displays after the fail screen, is a shout-out to The Legend of Zelda: Majora's Mask, where that game's villain, Majora, turns the moon into a missile for his mad plans. The resultant message reads, "You should have thought about what I am willing to do in order to get the job done."
 * A fingerprint scanner for G.A.B.E.G.G.: It launches a giant combat-enforced egg named G.A.B.E.G.G. that attacks the Big Boy tank and disrupts the government's attack on the Toppat base, forcing them to retreat.
 * A hidden button called "Multiverse Imbalance." Pushing it runs a defragmentation on the multiverse to save space. It finds an anomaly, and works to fix it. This anomaly is the package sent to Henry at the beginning of Escaping the Prison. (thus repeat the cycle of timeline)
 * This means that the C.C.C. has appeared or made an impact in every Henry Stickmin game except Breaking the Bank.

Administrators

 * Wilson Stone
 * Corporal Bill Bullet

Workers

 * Clyde Jenkins
 * Unknown Central Branch Employee
 * Larry Gordon
 * Karl
 * Mert Steel
 * Kert Steel
 * Mortdecai Booker
 * 3 Unknown Prototype Suit Soldiers
 * Kyle Baxter
 * Unkown Higher Up

Specialists

 * Phantom
 * Ellias Bahtchin

Offices

 * CCC Central Branch (Southwest Headquarters)
 * CCC Desert Headquarters
 * CCC Mobile Units

Trivia

 * The CCC don't make an appearance in Fleeing the Complex outside of Kyle Baxter. Kyle's bio states that he is the liaison between The Wall and The CCC, which means the two are allied together.
 * This can also explain why there is no CCC-related choice in Complex.
 * The G.A.B.E.G.G. is a reference to the G.A.B.E.N. from Infiltrating the Airship.
 * It's heavily implied the G.A.B.E.G.G. is an upgrade from G.A.B.E.N. as it does not malfunction and manages to fight the Big Boy, a tank super weapon of the Government.
 * The CCC would be the world's strongest organization, as they have thousands of CCC Mobile Units all over the globe, as well as weapons/reinforcements like G.A.B.E.G.G., Phantom, Ultimate Freeze and an awkward surplus of nuclear weapons.
 * Fleeing the Complex is the only game where a CCC member doesn't have a first person view (excludes games where the CCC is absent).
 * The CCC is the second major faction to appear, after the police.
 * Other than Henry or his team, the CCC is the only other team the player's decisions depends upon. This implies that the player can also choose the actions of the CCC.