Lockpick

Lockpick is an option in Completing the Mission during the “Free Man” pathway.

When chosen, Henry will attempt to pick the lock on the door of the cell which Right Hand Man trapped him in. The problem, however; the door doesn't have a lock to pick since it is electronic.

This doesn't result in a fail the first time. Instead, there will be a message saying that there's no lock and Henry is prompted choose something else. However, if the player keeps selecting this option repeatedly (six times total), the game eventually caves in and creates a lock for Henry to pick. It doesn't do him any good though, since no sooner is the door open then, Henry is caught in the act by Holey Cap. This results in a fail.

Choice Messages
>Use Lockpick on Lock

There is no lock to pick...

>Use Lockpick on Lock

There is still no lock to pick...

>Use Lockpick on Lock

You gotta stop trying this, man.

>Use Lockpick on Lock

''THERE. IS. NO. LOCK.''

>Use Lockpick on Lock

''Hgnk!! FFrrggghhhH!''

>Use Lockpick on Lock

''Fine!? You want a lock?''

''THERE! There's your lock!''

Fail Message
You should've just moved on to something else...

Trivia

 * This fail is a reference to self-aware point-and-click adventure games like Sam and Max Hit the Road, where a character becomes increasingly agitated that the player keeps attempting to do something that doesn't work.
 * When the player receives the fail, they will earn the Lockpick Pro achievement.