Stickmin Space Resort

Stickmin Space Resort is one of the sixteen endings in ''Completing the Mission. ''

This ending sees Henry infiltrating the Toppat Launch Site in an effort to steal their docked space station.

The ending is set after the "Pure Blooded Thief" and "Presumed Dead" endings.

Walkthrough
Following his escape from The Wall by faking his death, Henry is hiding out at a Tavern. He overhears a Toppat member named Icepick make a phone call about the upcoming launch of their Toppat Orbital Station. During the call, Icepick accidentally reveals parcels of information regarding the mission, causing an excited Henry to set course for the Toppat Launch Site, in an effort to steal the entire station.

On the outskirts of the launch base, Henry races towards the rocket using his Scooter and finds the entrance blocked by a boom barrier, with a guard (Kayn West) on patrol. Note that All options are Quick Time Events.


 * [X] Timeout: If no option is chosen, Henry crashes into the barrier and is knocked off his scooter. Message: Off to a good start.
 * [X] Limbo: Henry tries to limbo underneath the barrier, but is unable to bend far enough to avoid it. He collides with the barrier, breaking his torso into two. Message: That's as far back as you can go?
 * [X] Jump: Henry attempts to jump over the barrier. While he jumps high enough for himself to make it over, the scooter does not, and is destroyed in the process. Henry then sinks into the ground. Message: Sweet hops, bro.
 * Stop: Henry stops and asks the guard, Kayn West, to raise the barrier. Kayn complies with the request, realizing too late that Henry is not a Toppat member.

Kayn quickly warns Reginald Copperbottom and the Right Hand Man. Reginald orders his men to stop Henry. Henry races to the rocket, going straight for Sal Malone and Icepick, who are arguing because the latter wishes to change hats with each other, but the former tells him he's not allowed to. Henry can:


 * [X] Ramp: Henry rides up the ramp, jumps over the Toppats, and continues. Then a Blue Spiny Shell (an item in the Mario Kart games) catches up with him and explodes, reducing Henry to ash. Message: Dread it. Run from it. The shell arrives all the same.
 * [X] Crate: Henry crashes through a crate, which turns out to be filled with sticky explosives. Henry can't get rid of them in time and is blown up. Message: Hey that's mine.
 * Quick Time Event|Timeout: If no option is chosen, Henry simply drives straight ahead, ramming into Sal while knocking his hat off. Soon after that, Icepick takes off his hat and puts on Sal's hat.

Henry punches and pushes Sal off the scooter and goes for the rocket. Reginald orders for the rocket's door to be closed. Henry can:


 * [X] Quick Time Event|Timeout: If no option is chosen, Henry crashes into the rocket's door. Message: Lag.
 * [X] Battering Ram: Henry deploys the scooter's battering ram, but its weight causes the scooter and Henry to fall over. Message: Still ignoring those physics lessons?
 * [X] Drill: Henry deploys the drill and rams the rocket, but the drill fails to break through the door. Instead, the scooter and Henry spin around before Henry gets thrown off. Message: hehehe drill go brrrrrrr
 * Spiked Wheels: Henry deploys the spiked wheels, which allow his scooter to vertically race up the Rocket to the dome on top.

Reginald realizes Henry is after the rocket's cockpit. While the Right-Hand Man prepares to take care of the situation, Reginald orders a sniper named Jack Doogan to take Henry out. Henry reaches the dome and can:


 * [X] Quick Time Event|Timeout: If no option is chosen, Jack kills Henry after missing three times. Message: First try!
 * [X] Hammer (Left): Henry begins to hammer away at the glass, but can't break it in time and is shot down. Message: Only 95 more hits to go.
 * [X] Hammer (Middle): Henry hits himself on the head with the hammer. Message: Not much of a brain in there to begin with.
 * Hammer (Right): Henry uses the hammer to deflect a shot right back at the sniper.

The shockwave caused by the deflection also causes the glass to break and Henry falls into the cockpit. Taking control, he triggers an emergency launch protocol, confusing the Toppats on board as they had a few more hours before the actual launch. The Right Hand Man, in a last-ditch effort, fires a harpoon at the rocket to tether it to Earth and prevent it from launching into space. Henry can:


 * [X] Quick Time Event|Timeout: If no option is chosen, the rocket runs out of fuel and falls back to the ground. Message: Return to Sender.
 * [X] Full Speed: Henry uses the rocket's full power and breaks free from the harpoon tether (initially resulting in a "Mission Complete"), but the rocket runs out of gas before reaching space. Message: Outta gas.
 * [X] Stage: Henry disconnects the thrusters, and the main body of the rocket falls back to Earth, hurtling towards the Right-Hand Man. Message: Caught a big one!
 * Precision Shot: Using a sniper rifle, Henry takes aim at the harpoon's tether and successfully severs the connection, allowing the rocket to continue into space.

Realizing that their investment has effectively gone to bust, Reginald screams in frustration as the rocket departs Earth. The rocket completes its journey into space with Henry in command.

One year later, the space station has been converted into a luxury resort and has started accepting guests. The Toppats on board the rocket reformed as crew members servicing the resort, while the remaining Toppats on Earth were apprehended by the Government and taken into custody. The real motive behind Henry's hijacking and conversion of the rocket from a criminal superbase to a destination resort remains a mystery to everyone, including the employees.

Characters

 * Henry Stickmin
 * Sten Lundgren
 * Helmutt Vykoff
 * Perry Sherman
 * Icepick
 * Kayn West
 * Reginald Copperbottom
 * Right Hand Man
 * Sal Malone
 * Jack Doogan
 * Mr. Lincoln
 * Whitehead
 * Paddy Pride
 * Henry Stickman
 * Bryan Hampton
 * Carlos Candela
 * Elizabeth Greene
 * Lars Greene
 * Unknown Space Resort Crew Members
 * Unknown Space Resort Guests

Italics indicate they only appear in this ending.

Trivia

 * This route has two similarities with the Intruder on a Scooter ending of Stealing the Diamond.
 * The fail message for the Battering Ram alludes back to the Basket fail, having a similar thing about neglecting physics. In StD: Ah, torque. I bet you wish you paid more attention in those physics lessons now. In CtM: Still ignoring those physics lessons?
 * These are the only two routes where all the choices are quick time events. Coincidentally, PBT did not have any QTE's, but PD was the only route in FtC with QTE's.
 * They both use scooters during the path.
 * However, in this path, Henry only uses it before the 3rd option.
 * This is the only PBT route that does not mention the Romanian Ruby.
 * It's unknown what happened to Henry's scooter
 * Alongside the Presumed Dead route in Fleeing the Complex, this is the only pathway where a quick-time event could only be solved by letting the timer run out.
 * This is the longest Presumed Dead chosen pathway (5 parts), as the other Presumed Dead chosen pathways have only 4 parts.
 * The Quick Time Event being a success on the 2nd option is a reference to the last option in Presumed Dead.
 * This is the only route were the player is presented with the seemingly same choices but each have different outcomes (3 Hammers). They differ by their mouse-over sound effect and their placement on the select screen which also correspond to their utilization.
 * Left has a hard impact sound and has Henry hit the glass on the left.
 * Middle has a fleshy impact sound and has Henry hit himself in the head as he is in the middle of the screen.
 * Right has a strong impact sound and has Henry deflect a bullet from the right.
 * Sal and Icepick discussing the trade of their hats is a callback to a very similar scene from the "Presumed Dead" ending of Fleeing the Complex.
 * This is probably the reference from Team Fortress 2 trading area where some player something become beggars and forcing the others to trade with them.
 * The Ramp fail is a reference to Mario Kart, as Henry is seen doing a trick off of it, and then getting hit by a blue shell, an item which players who are way behind can use to attack the player in 1st place.
 * The fail message is a reference to Thanos' quote in Avengers: Infinity War: "Dread it. Run from it. Destiny arrives all the same."
 * The Hammer (right) could be a reference to Lethal League, where the players use their weapons to deflect a ball towards others to defeat them.
 * In the 5th and last timeout in this ending, the fail message is "Return to Sender", a possible reference to a Minecraft achievement of the same name.