Henry Stickmin Wiki

If you were looking for The Airship in Among Us, click here.

If you were looking for the option, click here.

Airship Transparent.png

Toppat Clan Airship

Located in Various Locations:
People Toppat Clan Airship Division
Affiliations Toppat Clan Logo.png Toppat Clan
Interiors Cockpit

Lounge Meeting Room Records Library Engine Room VaultBrig Developing Room Cargo Bay Security Hall of Portraits Warehouse Main Hall Bedrooms Service Areas Viewing Deck Kitchen Eletrical Medical Communications Armory Showers

Exteriors Hatch

Propellers Balcony

Appears in Infiltrating the Airship Logo.png

Fleeing The Complex Logo.png

CtM logo.png

Pathways All ItA Paths, TB, TCW, R, Landed in the Toppat Launch Site, in all other RBH and RPE routes.
Status Determinant
  • Destroyed (All PBT Routes, R)
  • Operational (All RBH and RPE routes, TCW)
  • Abandoned/Possibly Used when the Toppats came back to Earth (FM, TK, T4L)
  • Impounded (All GSPI Routes, MBH)

The Toppat Clan Airship, also known as TC Airship or just Airship, is a huge flying airship owned by the Toppat Clan. It's their primary base, where they keep any and all evidence, top secret documents, and their infamous top hats.

Role in the Games

The Airship is the primary setting for the game Infiltrating The Airship, in which Henry is tasked with the mission to infiltrate it and bring down the Toppats. The Airship also plays a role in Fleeing the Complex, when Henry chooses to call the Toppats for help.

The Airship also appears in some paths of Completing the Mission, most prominently Toppat Civil Warfare and Revenged. There is a parking space for the airship at the Toppat Launch Site, where the airship is seen parked at the beginning of Master Bounty Hunter and Toppat King.

Like many aspects of the games, it was given more detail in the remastered release.


The airship is a huge, bright red airplane-like vehicle with four propellers (three in the flash versions), and a vertical propeller at the tail-fin Of The Airship, likely used for yaw. The ship has a lot of windows, vents, doors, and rooms. In the middle-area of its fuselage, there is a symbol of the Toppat Clan. It is mentioned in one of the fails that the Airship has landing gear.

Inside Areas


The Cockpit is located in the front of the airship, and it has two stages. The whole room is enclosed with transparent glass. In the higher stage, there is a cockpit with a pilot chair, and the airship is controlled by the Toppat Leader, Reginald Copperbottom. The Lower stage includes some command stations and radars. The glass in the cockpit was broken by Henry's Cannon Ball in the cannon ball round.

In the remastered game, the room has a blue and wood floor.


This room of the Airship is not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. the longe is connected to the Records Room and Cargo Bay. It is a place for Toppats to take a break. The lounge also features two rooms, being a room with dart boards and two pool tables, and a bathroom with 4 toilet stalls.

Meeting Room

The Meeting Room is a place located on the top floor in the center of the airship. It's a room where Toppat members meet to talk, discuss the clan, and weapons. There's a water dispenser in the room, and an escape pod. A lot of Toppat members can be seen there, including Winston Davis. There also are two small rooms connected to it, one on the left with a cabinet, a trash chute, and a elevator to descend to a lower floor in the Airship and the other on right with two seats, a weather panel and a ladder to the Hatch.

In the remastered game, the water cooler seems to be absent in the middle room and there is a power module in the center of the table. The floor also seems to be a blue color.

Records Library

It's a room right to the vault and cells where Toppats keep their top-secret documents, records, and evidence.

In the original version, it's a big room full of gray lockers where the documents are kept. In the remastered version, it has red walls, a blue and wooden floor, and smaller cabinets labeled "fraud", "members", "profiles", and "research".

It is inhabited by Handsome Harold, who was checking the documents when Henry broke in order to gather some evidence to bring down the Toppat Clan.

Engine Room

The engine room is in the center of the Airship, and separates the Records from the Vault and the Brig. There is a huge gap in this room that Henry has to cross in both Government Supported Private Investigator and Pure Blooded Thief.

However, in the Among Us map, the engine room is what appears to be the Warehouse from The Henry Stickmin Collection, and the original engine room is called the Gap Room.


The Vault is likely the largest and most-guarded area of the airship.

It's placed near the brig and only certain Toppat members can open the door using their hand. In the vault, Toppats keep their money and other valuables they probably stole. One of them is the Romanian Ruby. The other door is protected by a camera that can spot someone and activate the vault alarm. That happened to Henry when he tried to get away with the red ruby.

There also seems to be a secret passage to the vault from above, proven by Dave Panpa who somehow, mysteriously, and seemingly for no reason at all, falls in there from the ceiling while Henry comes to steal the ruby. The player is then able to grab a flash drive from the ceiling piece that fell under Dave (It's also a part of discovering the Biggoron's Sword/Biggol Sword).

In the remastered game, the interior of the vault is more organized, with the Romanian Ruby in the center of the vault. Each section either has stands showcasing unique weapons, mannequins wearing special clothing, or simply a pile of gold coins. The walls also has paintings placed around the vault.


The Brig is located in the hall that leads to the vault. There are a lot of cell rooms where Toppats hold the prisoners that are mostly policemen and security guards.

When Henry attempted to break into the vault, Dave Panpa can be spotted in one of the cells, as seen when he falls to the hall to stop the Reginald Copperbottom from getting away. However, in the grapple gun round, Henry can get the key near the TC computer which he can use to open Dave's cell and let him go (It's also a part of discovering the Biggoron's Sword).

In the original version of the game, the cells of the brig had doors with bars. In the remastered version, they are replaced by metal doors with small windows.

Developing Room

The developing room is a small room with one red-tinted light bulb, located in the Main Hall. Al Kohaul develops photos here. When Charles Calvin reroutes the power, the light bulb becomes too bright and the photos are ruined. The room is overall significantly lighter in the legacy version.

Cargo Bay

The cargo bay is located in the rear of the ship, and has a huge bay door that leads to the outside. Several items are stored here, like a Tank in a Box, party supplies, miscellaneous firearms, Top Hats (class 1-3), a parachute, and a safe.

Henry ends up in this part of the ship during multiple scenarios. When using the Sticky Hand, Henry immediately ends up in the cargo bay, notices the safe, and steals it, but the safe only contains an old teddy bear.

When using the Ear Piece, Henry ends up in this part of the ship after retrieving some incriminating records about the Toppat Clan. He takes out two Toppat members, Benjamin Bourseious and Matthew Norbert, that try to stop him, before he blasts himself out of the ship as the Right Hand Man catches him in the area. Fortunately for Henry, Charles is there to pick him up.

When using the Cannon Ball, Henry chases Reginald throughout the entire ship, until he finally captures him in the cargo bay and is offered the leadership of the clan. If Henry refuses and continues his original mission, he uses either the parachute or the Tank in a Box to get out of the ship.


This is an area in the lower part of the ship, that Henry only visits during the Grapple Gun scenario. It has a door that leads to an outside balcony. Inside the room are a huge computer, and an escape pod. The computer is likely the digital database of the Toppat clan. Besides many files, there is also Civilization V strategy game on the computer.

In the remastered game, the room seems more polished, with the metal walls having a red tint, a few pipes on the walls, and a few control monitors in the background.


The balcony is a platform outside the Airship. It is connected to the surveillance room and it's located on the bottom left side of the Airship. This is a good place for Toppat members to hang out or take a rest. This place is only seen in the Pure Blooded Thief pathway.

In the original version, it appears to be just a steel platform without safety rails. In the remastered version, it is extended longer with wooden flooring and safety rails. If you look in more detail.

It turns out that there are two Outside. one on the left of the airship that appears at Pure Blooded Thief Pathway the second one on the right that appears in The Betrayed Pathway.

Hall of Portraits

This room is located between the kitchen and security and is seen after Henry steals the Romanian ruby with the Shrink n' Grow but then gets detected and confronts Geoffrey Plumb. It has a view to the sky, a large red carpet and has paintings of a few past Toppat leaders, including T.R.N.K., Billy G., Sir Wilford IV and Terrence Suave.


This room is located right behind the cockpit. It contains a crane for loading heavy supplies on and off the ship, and a large supply of coal. The room is only seen in the Cannonball scenario when Henry chases the Toppat Leader. The crane operator, Herb Stokes, spots Henry and tries to stop him by dropping a huge piece of coal onto the ball Henry is in.

In the remastered game, the warehouse is more narrow and has two engines in the room.

Main Hall

This area is in between the Warehouse and the Brig. It has a carpeted floor, just like the Cockpit. This hallway has large metal doors that close on Henry in the Rapidly Promoted Executive and Relentless Bounty Hunter paths. There are other doors that lead into the bedrooms for the clan.

In the original game, the room was gray, but now the floor is brown with blue carpet, and the walls are beige.


There are three rooms that features a bed each and are connected to the main hall. one of them features a chest containing the Biggol Sword, the other a vent and download panel and the last a ladder to the Eletrical.

Service Areas

These rooms of the Airship are not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. They are two rooms connected to the main hall. One of them has blue floors and beige walls with cleaning supplies, the other with a sink and a tub, alongside a cylindrical engine and trash bags.

Viewing Deck

This room is connected at the left of the kitchen and is seen in the Toppat Civil Warfare ending in the denouncement ceremony. It is mostly empty inside, but features four windows has a platform with a plank outside of it.


This room connects between the armory, viewing deck and hall of leaders. The room has a white wall and white-blue floor wand features kitchen appliances, two lit stoves with a pot of soup, a sink near the center of the room, and ingredients on the counter. In Infiltrating the Airship, it can be partially seen in Pure Blooded Thief where Geoffrey Plumb caught Henry stealing the ruby.


These rooms of the Airship are not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. The eletrical is a series of 11 small rooms: One connecting the security and the eletrical, one with four lockers, one with a power diverter, one with a ladder to a bedroom on the main hall, a one with an energy distributor, and six with pullers (with the last connecing to medical). Several of the rooms features wires around them and power pipes with eletricity going inside glass cylinders on the corners. All of the rooms in Eletrical are connected each other with doors that can be closed or open with the pullers.


These rooms of the Airship are not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. It connects between eletrical and cargo bay. One of the rooms is a waiting room with several chairs, two water dispensers with paper cups and flavored with lemons and limes. A couple magazines can be seen, one laid on the floor featuring what appears to be a purple top hat, another next to the water dispensers featuring an AK-47, another under it with it's content hidden and one on the table next to the doors with a train called "Choo-Choo" (Which is read by Mr. Macbeth on Little Nest Egg and Capital Gains endings).

The other room features two beds, a weighing scale, a monitor and some files.


This room of the Airship is not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. It is connected on the hallway between the cockpit and the warehouse, and has a bench with Burt Curtis' headphones connected to the computers, alongside three data storers.


This room of the Airship is not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. The shape of the room is very geometric. It has wooden and carpeted floors. It contains two displays with assault rifles and pistols. The boards on the walls contains several weapons such as: Golden pistols, the golden cannon seen discussed on the Meeting Room (and being loaded on the Toppat Orbital Station in Special BROvert Ops), Mr. Macbeth's modified assault rifle, Shrink Rays with different colors from Stealing the Diamond, weapons from the teenage mutant ninja turtles, and a giant hammer similar to Sledge MacRush'.


This room of the Airship is not seen in the Henry Stickmin Collection, but is a place in The Airship map featured in Among Us. It has gray floors and multiple showers, as well as lockers, benches, and the occasional towel lying around.

Besides all the rooms mentioned above, the Airship also contains:

  • Vents: There are several vents in the Airship, for both ventilation and dumping trash. Henry uses them to get deeper in the ship in several pathways.
  • Escape pods: The airship has multiple escape pods for quick evacuation. At least two of these are seen during "Infiltrating the Airship". One is located in the surveillance room, and is mistaken by Henry for an elevator in one of the failure scenarios. The other is located in the boardroom and is offered to Henry when he tries to disguise himself as a Toppat, and the others think he is a guy named Smith.
  • Cannon: as seen in "Fleeing the Complex", the Airship has a small, retractable cannon underneath its hull. It can be used to fire neurotoxin grenades.
  • Drill pod: Drill Pods are small cabins for holding up to three people, equipped with a huge drill in front. They can be used for gaining quick access to enemy buildings, like The Wall.



  • The airship is shown to have poor to no air defense because it was unable to defend itself against the government helicopters.
  • It has four engines that propel it through the sky.
  • The only ways to enter or exit the Airship is by going through the hatch at the top, the balcony at the bottom left side, or the cargo bay at the rear.



Airship Features, Original

Airship Features, Remastered

Completing the Mission/The Henry Stickmin Collection