The Collectibles are items that can be found and collected in The Henry Stickmin games, appearing in Escaping the Prison (as donuts), Stealing the Diamond (as paintings), Infiltrating the Airship (as the Biggol Sword), Fleeing the Complex (as a stickman named Gary Mann) and Completing the Mission (as Among Us crewmate stuffies).
Escaping the Prison[]
The Collectibles in Escaping the Prison are donuts, required for the achievement Donut Want.
The locations are:
- In Kev Portly's hand when you choose the NrG Drink option at the start.
- Next to Pete Sound when you choose the Opacitator option
- On the counter on the left when you choose left when you go in the vent.
Stealing the Diamond[]
The Collectibles in Stealing the Diamond are paintings, required for the achievement Obscure Medal (Legacy; 8 required) or Connoisseur (Remaster; 30 required).
The locations are:
- Passing by Zach Knut (More in the Remaster)
- Driving to Tunisian Diamond exhibit through the Medieval section
- The scene right before Ted McAdams and Jacob Rose in Unseen Burglar (Remaster only)
- In the room with Ted McAdams and Jacob Rose (Legacy only)
- In the World War II Exhibit (More in the Remaster)
- In front of the Grand Exhibit (More in the Remaster)
- Inside of the Grand Exhibit (Remaster only)
- Getting pinned to the wall by a cannon ball (Remaster only)
- One getting smashed by a ceiling piece near the end of Just Plain Epic
Infiltrating the Airship[]
The Collectibles in Infiltrating the Airship are required to get the Biggol Sword achievement.
The locations are:
- On the computer desk after choosing the Wait option (Key to a prison cell)
- After Dave Panpa escapes from his cell and Henry gets in the Vault (Flashdrive, found on top of a metal piece)
- When Wilson Stone is going to pick a disk (The same Flashdrive from the previous step)
- When Henry gets in the Airship after picking Vacuum option, on the phone (Enter the code from the Flashdrive)
- After Henry ejects from the Cannon Ball (Henry will instead enter the room opened by the code)
Fleeing the Complex[]
The Collectibles in Fleeing the Complex are Gary Mann, required for the achievement Rise and Shine.
The locations are:
- At the top when Henry uses the Leaf option.
- Leaving Freddy's Building after Henry defeats Karlov Chernik.
- Outside of The Wall After Henry Stickmin and Ellie Rose escape.
- In the top left corner after Henry calls the Toppat Clan in the Cafeteria.
- In the top left corner after Henry chooses Earthbend.
Completing the Mission[]
The collectibles in Completing the Mission are stuffed toys modeled after Among Us crewmates, required for the achievement Assemble the Crew.
The locations are, along with the particular ending path in brackets:
- Red - Next to a shelf after picking the Convert option (Master Bounty Hunter)
- Blue - On a crate after picking the Leafmöde option (Cleaned 'em Out)
- Green - Hidden in the leaves after summoning Phantom (Toppat 4 Life)
- Pink - In the vent with Dave after picking the Midnight Surprise option (Toppat Civil Warfare)
- Orange - Hidden in the coins after picking the Purse of Holding option (Capital Gains)
- Yellow - On a crate once the Toppat Train stops after picking the Free Transform option (Cleaned 'em Out)
- Black - Next to the bed in the intro cutscene (Revenged)
- White - Floating in space after picking the Remote option (Free Man)
- Purple - Locked in the Vault after picking the Teleporter option (Jewel Baron)
- Brown - On a desk after picking the Parasol option (Triple Threat)
- Cyan - Sitting between the Toppats after choosing the Luxury Escape Pod (Valiant Hero)
- Lime - In a truck near Icepick and Sal Malone (Stickmin Space Resort)