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"There has not been an incident here in 50 years, and the day you show up, this happens."
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― Dmitri Johannes Petrov |
Convict Allies is one of the five endings to the game Fleeing the Complex.
After being captured by Dmitri Johannes Petrov in The Wall, Henry Stickmin intends to escape the Complex. He asks Ellie Rose to help him and takes her with him. Henry and Ellie work together and successfully escape after starting a riot in The Wall.
Plot
Locating a hatch on the ceiling of the transfer cell, Henry Stickmin manages to catch Ellie Rose's attention and gets her to boost him up. Bouncing from Ellie, Henry latches his cuffed hands to a pipe and uses his feet to open the hatch and move inside. He then uses a rock to free himself from the cuffs, before deciding where to go from the vent:
- Continue Left - See "Ghost Inmate".
- Down the Ladder - Henry brings down the ladder and boosts Ellie up into the vent with him. After breaking her cuffs on the rock the same way he did, Ellie thanks Henry for his assistance.
Moving their way into the storage room, they spot Isaac Binderson and Heath Stone chatting with each other. Since they block the only way out of the storage room, the escapee duo must find a way to remove them from the scene.
- [X] Distract - Henry begins dancing to provide a distraction for Ellie. Isaac finds the dance and the accompanying music catchy and soon joins Henry in on the dance. Heath, excited with the commotion, begins dancing as well. An initially confused Ellie also joins. The convicts and the guards are too engaged in the act, preventing the convicts from fleeing. (Message: I... Wh... I just.. Whaat.)
- [X] Bounce Bros - Henry throws Ellie into the air, but he fails to jump in time, causing Ellie to land on him, breaking his neck and knocking out both of them. (Message: Did you really need to be so extravagant?)
- [X] Tall Guy - With Ellie as the base, Henry attempts to befriend the guards, but they instantly get suspicious and draw their weapons at him. (Message: I don't see how being taller was supposed to help there.)
- Synchronized Takedown - Henry and Ellie strangle and knock out Heath and Isaac at the same time.
Now safe to move out of storage, they find a room at the end of the cell block with another hatch on its ceiling. Ellie determines that if she can find a way to transport Henry to the roof of the room, he can breach in and open the door.
- [X] Judo Throw - Ellie attempts to throw Henry onto the rooftop, but she accidentally throws him straight instead of upwards and Henry ends up splatting against the wall of the room. (Message: That's about the teamwork I expected.)
- [X] GraviToR v2.0 - Ellie uses the device to encapsulate Henry in a gravity-defying bubble. Once reaching the level of the rooftop, Ellie forgets to reset the gravity back to normal, however, and Henry ends up flying sideways. (Message: Newton's 6th Law. Use the gravity knob to reset gravity to the default setting.)
- The Force - Using Force Choke, Ellie moves Henry to the rooftop.
Henry is able to breach into the room from the hatch and opens the door to the room. He however, also ends up opening every single cell door in The Wall, freeing every convict from confinement and causing an outbreak. Ellie redirects Henry to a neighboring hallway, where three Wall guards (Melvin Poolridge, Joe Joshin and Ace Apex) chasing loose convicts hold the two at gunpoint.
- [X] Grenade + Taser - Ellie zaps the grenade thrown by Henry, which violently explodes, killing both the convict duo and the three guards. (Message: Electricity + Grenade = Crazy Explosion apparently.)
- [X] Grenade + Crossbow - Ellie shoots her crossbow into Henry's grenade, and it sticks to Ace's face. Realizing that his time is limited, Ace throws himself on the escape duo as a kamikaze attack. (Message: If he goes down he's taking you with him!)
- [X] Sniper Rifle + Crossbow - Henry jumps, rotates 720 degrees in the air, and accidentally kills Ellie while attempting to snipe the guards, much to his and the guards' horror. (Message: > Let's see that in an instant replay < (Sound Warning))[1]
- Sniper Rifle + Taser - Ellie shoots Henry with the taser, jolting his movements and causing him to quickly snipe down the three Wall guards.
The two locate an elevator further down the hallway. Ellie manages to recover two caps from the guards and suggests to Henry that they use them. Inside the elevator are two other Wall guards, Darek Gorulik and Colby Phelps, on the lookout for escaped convicts. The escapee duo must find a way to bypass them:
- [X] Blend In - Wearing the caps, Henry and Ellie pose as Wall guards as they enter the elevator. Colby, unfamiliar to their presence, questions them on their place of origin. When Ellie responds with the 8th floor, Colby begins to doubt their legitimacy as Wall guards, eventually deducing the 8th floor to the cafeteria and determining the two to be Wall inmates, holding them at gunpoint. (Message: What is that guy a detective or something?)
- [X] Pass By - Wearing the caps, Henry and Ellie move past the elevator to another elevator. This other elevator contains a group of loose convicts who do not recognize the two as fellow inmates, but instead as Wall guards. Spotting an opportunity, the aforementioned convict group attacks Henry and Ellie. (Message: Looks like they bought your disguises.)
- Toss - The two toss the caps past the elevator, catching the guards' attention, and they encounter the convicts. As they fight, Henry and Ellie sneak past them.
At the surface, the riot is even worse, with multiple inmates and guards dying and fighting, and a CCC employee hiding. During the chaos, Grigori Olyat moves in to arrest Ellie. She calls out for Henry for help.
- [X] Adrenaline - Henry injects himself with adrenaline and dashes to take Ellie from Grigori, hoping to carry her to safety. However, he accidentally grabs Grigori instead, who then takes Henry out. (Message: I guess they do look pretty similar. I see how you could get them mixed up...)
- [X] The KNEE - Henry dash-dances, hops, then executes his forward-aerial attack to hit Grigori. However, the attack hits and kills both as they scream while Henry nervously smiles. (Message: Whoa whoa whoa! You can't go mixing fighting game references like that!)
- Make a Face - Henry makes a weird face to confuse and distract Grigori, who remains in place briefly before a speeding Humvee rams him.
With Ellie free from Grigori's grasp, the two then attempt to locate an area or object which would allow them to escape from the complex:[2]
- [X] Hole in the Fence - Persuaded by Sean S.E. Lemming, Henry runs into the opening, and off the cliff. Ellie, upon seeing Henry fall, stops in her tracks, but is pushed into the hole by another convict and falls off the cliff, with all of them presumably killed by the icy waters below. (Message: Looks like you needed one of these [Traffic-directing Stickman])
- [X] Truck - Henry and Ellie board a truck with fellow convicts. When Peter Waylands closes the door of the truck's rear, everyone realizes that it has no driver. (Message: Didn't your mother tell you not to get into vans with strangers? I guess this is a truck.)
- Motorcycle - Henry hitches on the mode of transportation, only to be tackled by The Warden, while Ellie drives away, seemingly abandoning him. Dmitri is furious about the inmate outbreak happening on the day of Henry's arrival to the complex, breaking the warden's 50-year pristine record of iron security. Before he can kill Henry, Ellie drives back with a stop sign in hand and uses it to knock out the Warden, along with a few of his teeth.
With their obstacles clear, Henry and Ellie vault over the wall and escape with the motorcycle.
Aftermath
- Busted out with Convicts - Some of the Wall convicts, such as Cool Joe, escape and reappear in the CA pathways.
- Allied with Ellie - Ellie Rose is now Henry's loyal ally and will play a role in all CA pathways.
- Warden Defeated - Dmitri Johannes Petrov wants revenge against Henry and Ellie for tarnishing his reputation as The Wall's warden, but he will only be able to pursue them in the Toppat Recruits/Pardoned Pals pathway.
Convict Allies can be combined with Government Supported Private Investigator to get Triple Threat, Relentless Bounty Hunter to get Capital Gains, Rapidly Promoted Executive to get Toppat King, and Pure Blooded Thief to get Pardoned Pals and Toppat Recruits.
Characters
- Henry Stickmin - The Protagonist
- Ellie Rose - The Deuteragonist
- Dmitri Johannes Petrov - The Main Antagonist
- Grigori Olyat - The Secondary Antagonist
- Heath Stone
- Isaac Binderson
- Horace Johnson
- Mr. Cool
- Wild Willie
- Gastro
- Punkhauser
- Ooba
- Angry Mike
- Jack S'tickeye
- Gus Garno
- Ace Apex
- Joe Joshin
- Melvin Poolridge
- Darek Gorulik
- Colby Phelps
- Dan the Man
- Lil' Mikey
- Pierre Francois
- Babushka
- Karl the Klown
- Polus Petrovich
- Unknown Wall Guards
- Unknown Inmates
- Kyle Baxter
- Gary Mann
- Waldorf
- Sean S.E. Lemming
- Unknown FtC Toppat
- Mark Emu
- Misha Sashavo
- Peter Waylands
Italics indicate they only appear in this ending.
Underlined indicate they only appear in fails in this ending.
Plot Holes
- When Grigori takes Ellie hostage, she shouts Henry's name to ask him for help. Since Henry almost never speaks, it's unclear how Ellie knew Henry's name. It's possible that Henry and Ellie had spoken to each other - and therefore gave each other their names - prior to escaping, but off-screen so we couldn't hear Henry talk. Ellie might have also recognized Henry from his fame from stealing the Tunisian Diamond.
References
PuffballsUnited
The Distraction Dance was something PuffballsUnited did while playing ping pong with his roommates to annoy them.
The Tall Guy saying "Hey, buddy" is a reference to one of PuffballsUnited's friends, who would greet people with "Hey buddy" instead of "Hello."
Mario & Luigi
Bounce Bros is a Bros Attack in Mario & Luigi: Superstar Saga.
Battleblock Theatre
Ellie's attempt to get Henry up to the roof with Judo Throw is similar to how the same move was used in Battleblock Theatre.
Combat Wars
The GraviToR v2.0 is a reference to this.
Star Wars
The Force is from Star Wars.
L.A. Noire
The Blend In option is a reference to this game, particularly by the "X to Doubt" prompt that appears when Colby Phelps becomes suspicious of Ellie's claim.
Hitman
Several parts of the Pass By option are a reference to this game.
Super Smash Bros.
The KNEE is a reference to Captain Falcon's forward aerial move in Super Smash Bros. Melee, often jokingly called the Knee of Justice. Henry even Wavedashes before doing it.
Street Fighter
The "You win! Perfect!" message that appears after using The KNEE is from Street Fighter 2 Turbo. The fail message even says that Henry can't mix fighting game references.
Lemmings
The animated stick figure that shows up at the end of this fail does a pose a Lemming does when assigned the Blocker role.
Continuity
Every ending in Completing the Mission that incorporates this rank will have Ellie partnering with Henry, referenced by the "Allied with Ellie" quote in the Aftermath.
Trivia
- This ending has the most people that only appeared once.
- All endings that use this path or International Rescue Operative end in a good outcome.
- Convict Allies has the most endings associated with any FtC route in Completing the Mission, with five.
- This ending, as well as Ghost Inmate and Presumed Dead, can be combined with all endings of Infiltrating the Airship in Completing the Mission.
Music
Track | Composer/Artist | Notes |
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🎧 "Troika" | PuffballsUnited | Opening theme for Fleeing the Complex. |
🎧 "Dance Mr. Funnybones" | PuffballsUnited | Played During the Distract fail. |
🎧 "Onslaught" | GaloFrito | Played during the "xXn00bslayerXx" easter egg in the Flash version. |
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🎧 "360 No Hope" |
Zanzlanz | Played during the "xXn00bslayerXx" easter egg in The Henry Stickmin Collection version. |
🎧 "Forgotten Aura" | ZeRo-BaSs | Ending theme for the route in the Flash version. |
🎧 "Red Headed Outlaw" | Ockeroid | Ending theme for the route in The Henry Stickmin Collection version. Shares ending theme with "Capital Gains" in Completing the Mission. |