Henry Stickmin Wiki

Endings in The Henry Stickmin Collection can be sorted into 6 types, based on the outcome at the end of the path. These are:

  • Good Endings, where Henry Stickmin reaches his original objective with a favorable outcome for him or his team.
  • The Neutral Ending, reserved for Ghost Inmate.
  • Rogue Endings, where Henry strays from his original objective but still gets a good outcome.
  • Bittersweet Endings, where Henry reaches his original objective but with bad and emotional result for him or his team.
  • Bad Endings, where Henry fails to reach his objectives and gets a bad outcome for him or his team.
  • The Secret Ending, reserved for Multiverse Correction.

List of endings[]

Good Endings[]

Neutral Endings[]

Rogue Endings[]

Bittersweet Endings[]

Bad Endings[]

Secret Ending[]

Gallery[]

Good Endings[]

Neutral Ending[]

Rogue Endings[]

Bittersweet Endings[]

Bad Endings[]

Secret Ending[]