Endings in The Henry Stickmin Collection can be sorted into 6 types, based on the outcome at the end of the path. These are:
- Good Endings, where Henry Stickmin reaches his original objective with a favorable outcome for him or his team.
- The Neutral Ending, reserved for Ghost Inmate.
- Rogue Endings, where Henry strays from his original objective but still gets a good outcome.
- Bittersweet Endings, where Henry reaches his original objective but with bad and emotional result for him or his team.
- Bad Endings, where Henry fails to reach his objectives and gets a bad outcome for him or his team.
- The Secret Ending, reserved for Multiverse Correction.
List of endings[]
Good Endings[]
- Badass Bust Out
- Capital Gains
- Cleaned 'em Out
- Convict Allies
- Free Man
- Government Supported Private Investigator
- International Rescue Operative
- Intruder on a Scooter
- Jewel Baron
- Master Bounty Hunter
- Relentless Bounty Hunter
- Sneaky Escapist
- Special BROvert Ops
- Stickmin Space Resort
- Toppat 4 Life
- Toppat King
- Toppat Recruits
- Triple Threat
- Unseen Burglar
Neutral Endings[]
Rogue Endings[]
Bittersweet Endings[]
Bad Endings[]
- Lightning Quick Larcenist [Note: This ending is a fake ending, however, it still falls into the category of a bad ending since Henry failed to reach his objective.]
- The Betrayed
- The Story Begins
- Toppat Civil Warfare

































