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Charles crashing his chopper into the airship

Fails are options Henry can choose that do not achieve the intended result. This generally happens if the item does not work, works in a not so useful way, or works against/kills Henry. Fails from Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex and Completing the Mission are listed below. There are 347 fails across all games.

All fails tend to have a message that displays after their segment is over.

Animations

  • Breaking the Bank: The screen turns white with the red word "FAIL" appearing while shaking with a sound corresponding to the fail you got. Shortly after, the fail message fades in and so does everything else. This is the only remastered game to not reveal your total fail count.
  • Escaping the Prison: The screen turns black, while what appears to be a red stamp with the word "FAIL" in the middle slams onto the screen (save for the Lawyered Up route, where the word "Guilty" shows up in white), with the Fail Message appearing below at the same time.
  • Stealing the Diamond: Same concept as before, except instead of a stamp, it's a white wooden plank with the red word "FAIL" painted on, and the fail message is a bit delayed.
  • Infiltrating the Airship: The screen turns white (in the original) or blue (in the remake) and shatters with the word "FAIL" appearing at the top as if it were spray-painted. Everything else appears at the same time.
  • Fleeing the Complex: A blue screen with scanning effects pops up along with the red word "FAIL" and the message below that. Then everything else pops up.
  • Completing the Mission: The screen turns white with a shatter sound effect and gray text reading "[MISSION FAILED]" at the top (save for Spirit Forme which uses a To-Be-Continued arrow; Corruptick, where the text reads "[FISSION MAILED]"; and Finish Him, where the text reads "[MISSION FAILED?]"), plus everything else, appears in a fade. This is the only one that doesn't read purely "FAIL" and the only time the word "FAIL" isn't red.

Crossing the Pit fails

  • Leap - A stickman tries to jump to the other side, but instead falls off.
  • Pole Vault - A stickman tries to use a pole vault to get to the other side, but instead tosses himself into the pit.
  • Catapult - A stickman uses a catapult, but it throws him into the pit instead of over it.
  • Ramp - A stickman drives a car onto a ramp and actually reaches the other side. It may look like a success, but it's not, because the car suddenly falls into the pit right after.
  • Rocket - A stickman lights the fuse of a rocket, riding it and simply crashing into the pit.
  • Bridge - A stickman puts a thin bridge between the pit, but due to his weight the bridge breaks and falls.
  • Cannon - A stickman tries to use a cannon to launch him to the other side, but instead does not apply any true propulsion and burns him to ash.
  • Teleporter - A stickman uses a teleporter to attempt to get himself to the other side, but he instead teleports into the pit and falls.

Breaking the Bank fails

FailBtB.png

  • Shovel - Henry grabs a shovel from his pocket and holds it up. It shines and plays the iconic sound effect from the Zelda series. Henry cocks the shovel like a gun and digs a tunnel underground. He falls down onto a subway train track. He gets up and is hit by an oncoming train. In the Remaster, this fail is renamed to the Shovel, and when selected, Henry instead accidentally hits a gas main and is blown up.
  • Explosives - Henry tries to detonate a box of TNT, but it doesn't blow up. When goes over to touch it, it immediately blows up in his face. In the Remaster, Henry accidentally drops a bomb while he was setting up explosives, which detonates the TNT, and the ensuing explosion is more intense.
  • Laser Drill - Henry cuts a hole in the wall using a laser drill. The section of the wall he cut falls on him.
  • Wrecking Ball - Henry uses a wrecking ball to break the bank wall, but the ball misses, coming back around and destroying the vehicle and killing Henry. In the Remaster, Henry is instead mistaken for a construction worker and is told by Chad Hansen to move away.
  • Teleporter - Henry uses the Teleporter to teleport into the bank, but ends up stuck in the middle of a wall.

Escaping the Prison fails

  • Starting area/Cell:
    • FailEtP.png
      NrG Drink - Henry drinks it and the world seems to freeze around him. He escapes his cell and walks through the prison, all while being totally undetected, as everything around him has stopped. His heart stops when he exits the door, and Henry dies.
    • Teleporter - Henry attempts to use it, but ends up teleporting to in a gun range outside the prison, and gets shot on accident by police recruit, Jonas Noogan. This then has Jonas and Captain Roland Canterbury remark this event feeling remorse for Henry.
    • Rocket Launcher - Henry fires it at a nearby janitor, Harold Ronson, but it ends up turning 180 degrees in a C shaped pipe, hitting his face. The blast is censored by the camera teleporting outside.

Sneaky Ending/Sneaky Escapist fails

  • Cell:
    • Using the File on the window - Henry files the bars guarding the window and falls out. The fall possibly kills him.
  • Cell Block:
    • Timeout - Henry files the jail bars' pole, escapes from his cell, and he uses the pole as a melee weapon. If he misses The First Guard, he will be kicked in the face. If he misses The Second Guard, Henry will be tazed.
  • Closet:
    • Belt of Grenades - Henry throws a grenade, but it ends up bouncing back in his hiding spot.
    • Going left (after using the Chair) - Henry crawls through the vent but falls into a meeting of police officers. Henry tries to escape but is caught by the police officers behind him, the others pulling out their weapons.
  • Rooftop:
    • Rope - Henry fires the rope, which hits the ground. He jumps on the rope and ziplines with his hands, but he falls off the rope because his hands were burning. He got up, raised his arms in happiness after seeing he was alright. He then realizes that he is on a road and looks behind his back without turning his body and is hit by a passing bank truck.
    • Jetpack - Henry starts it, only to seemingly not work and show a fail screen, only to start up after the fake fail. He can't control it however, and ends up crashing back in his own cell just as the bar he filed is being replaced (and he is greeted by Repairman/Janitor, Harold Ronson).
    • Parachute - Henry puts the parachute on and falls. when he opens it, the 'parachute' releases a bunch of junk. When he lands, he's somehow still alive, but a navy blue medium-sized diamond and a pan land on his head, killing him.

Lame Ending/Lawyered Up fails

  • Courtroom:
    • FailGuilty.png
      Anything but the disguising bag - When Felix White presents something that isn't the disguise bag, Judge Hubert Brown asks him, "What is this?", and he answers, "It's evidence!" When Judge Hubert asks how that actually proves anything, White sheepishly says he was just joking. Judge Hubert Brown replies "There's no time for jokes," and judges Henry Stickmin on the spot (much to his dismay), pronouncing that he's guilty.

Badass Ending/Badass Bust Out fails

  • Bathroom:
    • Opacitator - When Henry activates the device, he immediately goes through the floor. He keeps falling all the way to the prison's ground floor, but once there, he doesn't stop and keeps falling into the ground, straight into the Earth's core, incinerating burning.
  • Back lobby:
  • Lobby Turn:
    • No direction - Henry crashes into a wall.
    • Down - Henry slams head-first into the floor.
  • Prison Entrance:

Stealing the Diamond fails

There are no fails at the starting area.

Aggressive Way/Intruder on a Scooter fails

  • Parking Lot:
    • FailStD.png
      Kick - Henry hits one of the guards, Konrad Conners, but crashes somewhere at the back.
    • Jump - He jumps off the scooter which hits Konrad Conners but Henry goes so high in the air, that he comes back and destroys the museum door.
    • Do nothing - If nothing is clicked, he will crash into a wall at the back.
  • Medieval Hall:
    • Lance - He takes the lance but he can't hold it straight and points it to the ground. The Lance launches Henry forward and he slides a few dozen feet on his face, much to the confusion of the three guards.
    • Flail/Mace - Henry brandishes his flail, which just gets stuck on a boat hanging from the ceiling, pulling him up too, which leads to the confusion of Sam Turner.
    • Do nothing - If Henry doesn't choose either options, he will be knocked off his scooter by guard Billy Clud with his club.
  • Diamond (Scooter):
    • Basket - Henry opens the basket at his scooter and puts the diamond in it. But it's too heavy, so the scooter catapults Henry away.
    • Do nothing - If Henry waits and doesn't choose either choice eventually he gets caught and arrested by museum guards.
  • Police Chase (Car):
    • Branch - Henry hoops on a tree branch thinking he has made a clean escape, only to realize he forgot to take his diamond with him, allowing the police to recover it.
    • Do nothing - Johnny Panzer shoots and kills him, and his partner, Rupert Price, driving says, "Nice shot!"
  • Police Chase (Heli):
    • Sticky grenade - He activates the grenade but fails to throw it as it ironically sticks to his hand, causing him to wave his arms in desperation. Then, he and his scooter explode.
    • Do nothing - The sniper, Samuel Mundy, kills Henry by headshotting him, saying, "Wave goodbye to your head, wanker!" (Taken directly from the Sniper in Team Fortress 2 but replaced by PuffballsUnited own lines in the Remastered)
  • Bridge:
    • Drive - Henry tries to drive right to James; he doesn't even make two feet before his captors open fire, destroying him and his scooter.
    • Bribe - He offers a bribe to Rupert Price, but James tells him that bribery is a federal offense so he kills him with a slow-motion headshot. The screen also turns black and white as Henry is shot.
    • Do nothing - If no choice is chosen James Lancelot will open fire, killing Henry by shooting his head, the same way like if he offered a bribe.

Epic Way/Just Plain Epic fails

  • Outer Wall:
    • Shrink ray - Henry shrinks himself, but gets attacked by a worm.
    • Liquidificator - Henry activates the liquidificator, and turns into water and spills himself on the grass.
  • WWII Exhibit:
    • Gun - Henry gets a Sten Submachine gun, without bullets, so he fails to shoot Kurt Dietrich and Dave Panpa, Kurt aims at him as Henry makes a poker face.
    • Bomb - He throws a bomb to Dave's leg, who starts screaming, and then Kurt Dietrich quickly fires at him.
    • Do nothing - If Henry's doesn't do anything, but instead keeps listening to the conversation, the guards Kurt and Dave eventually notice him.
  • Tunisian Entrance:
  • Retro Exhibit:
    • Alien/Metroid - Henry releases the Metroid, but it sticks to his head (which kills him eventually) instead of obeying his orders.
    • Crowbar - Henry slowly reaches for the crowbar, but is suspicious when he hears something. Then, a bunch of headcrabs suddenly fall on his head, crushing him.
    • Goodball - A Pokémon battle starts with Henry fighting Night Guards Tim & Joe as the Night Guards send out Joe. Henry sends out Missingno, the glitched Pokémon. Suddenly the game goes crazy and a lot of pop-ups appear, leading to the destruction of the world and a Blue Screen of Death. The Fail Board here will erratically rotate for a few seconds on the fail screen.
  • The C.C.C.
    • Divide by 0 button - A calculator falls in front of Henry, he picks it up. A mechanical hand presses the buttons, showing "1337" (a term for the word LEET). Suddenly, it divides to zero. Then the building collapses, presumably killing Henry and everyone around him.
    • Nuke button - The nuke is activated CoD: MW2 Style, Henry does nothing. As the countdown reaches 0, the entire City along with the Museum is nuked.
    • Satellite button - The Shoop Da Whoop satellite destroys the museum with its laser blast.

Undetected Way/Unseen Burglar fails

  • Outer Wall:
    • Jumble Hoppers - He jumps up, but couldn't reach the ledge When he lands, he is bounced away from the wall, doing a backflip in a process, and falls into a nearby river. 2 points are deducted.
    • Anti-Gravity Cap - He presses the button on the cap and he floats up. When he reaches the top, he tries to disable his cap, but couldn't, causing him to float all the way to his demise in the void of space.
  • Rooftop:
    • Tranquilizer - Henry fires his tranquilizer, the guard Jeff Stickley narrowly avoided the dart when he stretched and yawn, the dart going down a vent. Henry is shocked by the miss and doesn't notice the dart bouncing inside the vent. The dart ends up hitting Henry's chin.
    • Invisibility Pill - Henry swallows the pill, and goes invisible. In the legacy version, Henry accidentally falls off the building due to going blind, which Jeff Stickley finds to his surprise. In the Remaster, Henry swallows the pill, but the game loses track of him.
    • Falcon Punch - Henry jumps in front of Jeff and attempts to use the Falcon Punch. But he fails the unleash it, only making a pathetic puff of smoke from his hands. Then Jeff immediately whips out his pistol and aims at him.
  • Catwalk:
    • Drop - Henry jumps down from the walkway and hits the glass casing of the diamond, knocking himself out and sounding the alarm in the process.
    • Portal Gun (Wormhole rifle in the remaster) - Henry picks up a Portal Gun from the Portal franchise. He fires the blue portal beneath the diamond and fires the orange one on the ceiling. The weight of the diamond was so great that it destroys the walkway, taking Henry with it. Henry endlessly falls into the blue portal and appears on the top and falls again.
  • Diamond (Solo):
    • Laser Cutter - Henry puts the laser cutter on the glass casing and tries to cut it. The cutter malfunctions and cuts Henry instead, splitting him in two.
  • Storage:
    • Cannon - Henry climbs into the cannon with the diamond, but the cannon falls to the ground and Henry falls out. He pushes the cannon slightly upwards and climbed in headfirst, and the cannon falls again. Henry is fired out of the cannon and is smashed between the diamond and the door leading to the confusion of Jacob Rose and Ted McAdams
    • Cheese - Henry eats the cheese, but nothing happens.
  • Backdoor:
    • Snap Neck - Henry attempts to jump down and snap guard Cliff Knux's neck, but the ledge was so narrow, he falls down the flight of stairs.
    • Rifle - Henry dives for the rifle, and aims at Cliff. He open fires, but all the bullets miss the guard, resulting in a fail.
    • Jump - Henry holds on to the diamond and jumps. As he leaps for the tree in slow motion, with dramatic music playing, the weight of the diamond ends up pulling him down, falling to the ground.

Infiltrating the Airship fails

Lightning Quick Larcenist fails

  • Cargo Bay
    • FailItA.png
      Zero-Point Energy - Henry uses Zero-Point Energy from The Incredibles to lift the safe into the air, but he crashes it into the bay door, and it drops on top of his head, killing him.
    • Ball n' Chain - Henry hooks the chain to the safe, and throws the ball out of the ship. The weight of the ball causes the safe and Henry to both be dragged along, through the door and out of the ship. Both fall to the ground, but are safely caught by the helicopter and brought on board. At this point, the end credits begin to roll and it appears that you won the game, earning the title of Lightning Quick Larcenist.  However, when the safe is opened it contains nothing but a teddy bear. The game ends with Rupert raising his gun slowly at the confused Henry.

Government Supported Private Investigator fails

  • Airship Topside:
    • C4 - Henry places a C4 explosive on the hatch. When it explodes, Henry gets knocked off the edge by the flying hatch.
    • Knock - Henry knocks on the hatch and the Hatchman Charles warned him about opens the hatch, then immediately points his gun at Henry.
    • Acid - Henry gets a bottle of acid to disintegrate the hatch. However, the wind blows the acid at Henry's legs, which disintegrate causing him to fall off the ship, after desperately trying to get back on. Somehow his feet are still attached to the airship as Henry is struggling to climb back up.
  • Boardroom:
    • Disguise - Henry's dons a top hat and tries to casually walk by the Toppats. When Henry is spotted, Toppat member Slice mistakes him for Gordon Smith, whose wife has actually just gone into labor. He's offered to use the escape pod to visit her in the hospital. Henry has to comply in order not to blow his cover.
    • Transdimensionalizer - It's another one of those gadgets reviewed by Gadget Gabe. When Henry flips the switch down, he gets stuck in the 1st dimension, from which there is no escape since he can't move the switch back up.
  • Engine Room (Vault Side):
    • Platform - Charles teleports a platform into the airship, which would be good, except that it teleports inside of Henry, who falls and dies as alarms go off.
    • Gravity Bubble - Charles puts a gravity bubble around Henry, but gets confused by the Up and Down controls on the helicopter. He hits the wrong one and Henry gets crushed.
    • Charles - Charles says, "Alright, here I come.", and flies his helicopter directly into the airship while singing fanfare, crashing into Henry and killing him.
  • Engine Vents:
    • Mind Control - Charles uses mind control on Wilhelm Krieghaus and tries to open the door. However, he accidentally causes Wilhelm to smash his keycard into the wall and breaking it, disabling Henry's entry.
    • Gatling Gun - Charles uses his helicopter's guns to resolve the problem, which ends up with Wilhelm Krieghaus and Henry dead, the door not even scratched.
    • Remote Access - Charles hacks into the mainframe and, instead of opening the door, activates a trapdoor that crushes Henry. In the Remaster, this sends Henry flying down a hole in the Airship.
  • Records Library:
    • Do nothing - While Henry is thinking of what to do next, Handsome Harold hears Charles through the earpiece, saying, "Oh man, that duck just blew right into the propeller. Oh, what a mess!"
    • Ninja Star - Henry throws a ninja star at Handsome Harold, but he hits the files instead.
    • Falcon Kick - Henry tries to do the Falcon Kick and ends up burning himself to a pile of ashes once he steps on the floor.
  • Air Duct:
    • Shut off the power - Charles remotely shuts down the Airship’s power, which would be good, except that he shuts down the whole power grid, causing the ship to fall.
    • I don’t need your help! - Henry tries to make it past the electrical defense by himself, but he gets hit by an electric current which immediately kills him.
  • Cargo Bay (Evidence):
    • Sleeping gas - Charles attempts to disable Benjamin Bourseious and Matthew Norbert with sleeping gas, but the air current causes the gas to fly the wrong way. Henry is then gunned down.
    • Banana bomb - The bomb kills Henry as well as Benjamin and Matthew and causes the ship to crash.
    • Flashbang - The Flashbang blinds Benjamin and Matthew, but also Henry, which causes him to fall out of the ship.

Rapidly Promoted Executive/Relentless Bounty Hunter fails

  • Bridge:
    • Laser - Henry fires a laser toward Right Hand Man, but the recoil tosses him off the airship.
    • Thruster - Henry tries to use 2 thrusters on the ball, but Right Hand Man shoots one of them and the ball goes out of control, tossing Henry into a wall.
  • Warehouse:
    • Do nothing - If no option is chosen, Henry doesn't notice the giant piece of coal sent by Herb Stokes that falls on him, crushing him.
    • Spikes - Henry has the ball turn into a giant spiked ball, and the spikes cause the ball to stop. The spikes, however, fail to offer any protection against the coal, and Henry and the ball are crushed.
    • Boost - Henry uses boosters on the ball to get past the coal, but hits a ramp near the door, knocking him out or killing him.
  • Quarters Hallway:
    • Do nothing - If no option is chosen, Henry slams into a door while running.
    • Metal Fist - Henry tries to destroy a door by using metal fists, turning his right hand into metal, but he manages to only dent the door with the fist, while Henry himself groans in pain.
    • Warp - Henry warps past the doors, but his mind cannot handle the effects of being warped. He successfully gets to Reginald Copperbottom but falls to the ground, frozen.
  • Brig (Damaged):
    • Metal Bend - Henry tries to metal bend a piece of metal on the ground to lift him up, but he instead ends up bending the ship's propellers, causing the ship to crash.
    • Robo Pants/Techno Trousers - Henry tries to wear a pair of mechanical trousers and walks up a wall with them, but he gets up to the roof and falls out of the trousers since he didn't fasten his harness.
  • Showdown:
    • Dirk:
      • Fight - Henry attacks the Right Hand Man, dealing a small damage to him, but the Right Hand Man retaliates by throwing bombs at him, killing Henry.
      • Blitz - Henry removes 645 of Right Hand Man's health successfully by slamming his head onto the floor via a backdrop move, but he retaliates by killing Henry with a Chaingun.
      • Magic - Henry activates Reflect on Right Hand Man, and then casts fire on him, which was reflected back at Henry, killing him.
    • Yo-Yo:
      • Bash - Henry strikes Right Hand Man with a Yo-Yo, dealing small damage, but Right Hand Man creates a shockwave that kills Henry.
      • PSI - Henry uses PSI Flash, but causes Right Hand Man to fire a chain gun at him, killing Henry.
      • Defend - Henry defends himself, but Right Hand Man violently lashes out at Henry, killing him.
  • Ventilation:
    • Jet Boots - Henry uses Jet Boots to get across, but the boots are too heavy to fly. He falls into the gap.
    • Beef Up - Henry swallows some Beef Up, and his legs gain considerable strength, but they later explode from the possible pressure.
  • Cargo Bay (Hostage):
    • Missile - Henry fires a missile toward the helicopter, but misses. Captain Galeforce thinks that the Toppat Clan is firing at the Government, which allows the Government to take them down. He then orders Charles to return fire. He does so, and it causes the airship to fall.
    • Parachute - Henry jumps out with a parachute, holding Reginald Copperbottom. However, when the parachute opens Copperbottom falls out of his hand, and onto the ground.

Pure Blooded Thief fails

  • Viewing Platform:
    • Joy Buzzer - Henry attempts to use the Joy Buzzer to open the door. However, it turns the ship's power off, and the ship falls to the ground.
    • Expanding Foam - Henry attempts to use Expanding Foam to open the door, but it doesn't seem to work the first time. After shaking it, the foam completely expands from the can, probably pushing Henry off the ship.
    • Bomb - Henry attempts to open the door with a bomb. However, there's no place to take cover and the bomb explodes, taking Henry with it.
  • Surveillance Room:
    • Computer - Henry uses the computer to find Secret Files. However, he sees a game called "Civ_V" and begins to play it. Soon he gets so caught up in the game that he forgets the time, and is eventually found out by Cuppa Joe.
    • Elevator - Henry uses the elevator. He finds out that it is actually an escape pod, and is thrown out of the ship in a manner similar to his Disguise attempt in the Government Supported Private Investigator route, though the message that mocks him changes.
  • Engine Room (Records Side):
    • Teleporter - Henry attempts to use the teleporter, and teleports into an endless white environment. The teleporter shorts out and he is left there on his own. His fate is unknown, but most likely involves him starving or getting dehydrated considering his lack of an ability to procure food there.
    • Stretch Chewies - Henry chews a "Stretch Chewy" and is then able to extend his arms. He attempts to extend his arm to the other platform, but catches a gear under it and is dragged into it.
    • Magic Pencil - Henry draws with a magic pencil what looks like a glider, however, it wakes up and strikes his groin.
  • Brig:
    • Wizard Magic - Henry attempts to use a magic power to open the door. However, he instead freezes himself.
    • Hack - Henry attempts to find a correct wire to open the door; however, he shocks himself and is thrown into the door, knocking himself out.
    • Power Glove - Henry tries using a Power Glove to open the door, but nothing happens when he slams his hand. Dave Panpa, if not freed, laughs at him.
  • Vault:
    • Clawpack - Henry tries using a Clawpack to get the ruby. However, the ruby is apparently surrounded by electricity and shocks the clawpack, which proceeds to hit Henry in the head.
    • Gravity Gun - Henry uses the Gravity Gun from Half-Life and attempts to grab the ruby. However, he presses the wrong trigger and blasts it out of the ship.
  • Outer Wing:
    • Shell - Henry takes what appears to be a green shell from Mario and puts it on his head. A gun is fired at him, and the bullet hits his head, but ricochets. Henry is thrown onto the propeller blade. He is then sucked down into it and gets shredded.
    • Propane Tank - Henry uses a Propane Tank to propel himself into the sky, but the tank explodes in air, and so does Henry. Jarsh Finx watches this unfold in disbelief.
    • Umbrella - Henry uses an umbrella to get off of the propeller, but when he reaches the blade, he is sucked into it and gets shredded.
  • Center for Chaos Containment:
    • L. Cut Disc - Two lasers cut a circle in the ground around the crashed airship, after which two thrusters are activated, sending the circular piece of land and everyone on it into space.
    • D.E.B Disc - A disc is used that powers a Dark Energy Blaster. When fired, it hits near the battle, and causes everything within the expanding energy to disintegrate, including Henry, Rupert Price, and the Center. Before he is disintegrated, Wilson Stone takes a final look at a picture of his wife and son, Abigail Stone and Timmy Stone, and sadly bids them farewell. The fail screen appears after his disintegration. This Fail has no message.
    • Crossed-Out Disc - A disc is used that apparently tries to get what looks like a big cannon out of the ground. The game "crashes" while executing the plan (destroying the world), showing the fail screen glitching.

Fleeing the Complex fails

  • Transfer Cell:
    • FailFtC.png
      Play Dead - Henry pretends to have died to make his escape. However, Grigori Olyat throws him from a trash chute and Henry ends up dead in the snow during his impact with the ground.

Convict Allies fails

  • Storage Room (Ellie):
    • Distract - Henry begins to dance in front of guards Isaac Binderson and Heath Stone in his attempts to distract them. However, the guards like the dance and join him. Because of this, his partner Ellie Rose decides to join the dance and no progress is made.
    • Bounce Bros - Henry and Ellie do the Bounce Bros. move from Mario & Luigi: Superstar Saga, but before Henry can leap towards Ellie, he falls on his back and breaks his spine, knocking herself out in the process.
    • Tall Guy - Henry and Ellie disguise themselves as a tall guy using a trench coat, but Isaac and Heath recognize their identity and stop them when Henry raises his hand and says, "Hey, buddy!"
  • Outside Security (Ellie):
    • GraviToR v2.0 - Ellie sends Henry up in a gravity ball, but doesn't restore gravity back to default, launching Henry sideways to his doom on the wall.
    • Judo Throw - Henry runs towards Ellie to do a judo throw. However, she launches Henry into a wall, smashing his face.
  • Hallway Standoff:
    • Henry: Sniper rifle, Ellie: Crossbow - Henry leaps from a box with his rifle and spins in 720 degrees, attempting to no-scope the guards, Ace Apex, Melvin Poolridge, Joe Joshin. However, he lands before he could finish the move and no-scopes Ellie Rose instead before she can fire her own weapon.
    • Henry: Grenade, Ellie: Taser - Henry tosses the grenade and Ellie tasers it, making a giant explosion that kills them and the guards Melvin, Joe, and Ace along with devastating part of The Wall.
    • Henry: Grenade, Ellie: Crossbow - Ellie shoots the grenade into the face of Ace Apex. Realizing the grenade will soon go off, the Ace jumps at Henry, apparently trying to kill Henry as a last-ditch Kamikaze strike.
  • Two Elevators:
    • Pass by - Henry and Ellie gets put on the hats and walk by Darek Gorulik and Colby Phelps who are in the elevator, but they run into an elevator with convicts, Dan the Man, Lil Mikey, and Pierre Francois who thinking they are real guards, attack them.
    • Blend in - Ellie and Henry put on the hats and get into the elevator with the real guards. Ellie talks to Colby, but Colby soon realizes the two of them are in fact convicts (as Ellie claimed that she and Henry transferred from the eighth floor, which is, in fact, solely the Wall's cafeteria) and pulls out his gun, leaving Ellie and Henry with shocked looks.
  • The Yard (Captured):
    • Adrenaline - Henry injects himself with adrenaline and dashes to take Ellie, but he takes Grigori instead in his rush. Grigori face plants Henry on the ground.
    • The KNEE - Henry hits Grigori with Captain Falcon's famous move: The KNEE but he hits Ellie too, knocking them both to the side. Following afterward, the "YOU WIN. PERFECT." words from Street Fighter appear on the screen, while Henry looks at the words with a confused smile.
  • The Yard (Escape Route):
    • Hole in the Fence - The fence shown by Sean S.E. Lemming turns out to be next to a cliff. Henry runs off the cliff, and Ellie gets pushed off by a convict similar to Lil Mikey.
    • Truck - Henry and Ellie get into a truck along with some other convicts, Mark Emu, Misha Sashavo, and Peter Waylands. Only after they close the door does Peter Waylands realize there is no-one behind the wheel to drive the truck.

Ghost Inmate fails

  • Storage Room (Solo):
    • Command Melody - Using the Wind Waker from Zelda, Henry mind controls one of Isaac Binderson and makes him enter a cell. However, Heath Stone is unaffected and stops Henry.
    • Pickpocket - Henry pickpockets Isaac and manages to steal enough items from him to fill a bag, but the bag is too heavy for him to carry and crushes him.
    • Sprint - Henry sprints past Heath and Isaac, who, after consulting each other about it, shoot Henry with The Spear of Shocks.
  • Outside Security (Solo):
    • Longshot - Henry fires the longshot which, since it can only hook onto wooden objects, hooks onto a crate in another room. When the rope is reeled in, Henry is sent crashing into a door closed by Mike Mulligan.
    • Spring - Henry uses a spring from the Sonic franchise to reach the roof of the office, but it makes so much noise Horace Johnson hears him and pulls out a Makarov Gun.
  • Elevator:
    • Bungee - Henry ties a rope around his waist and jumps into the shaft, but since it is a plain rope rather than a bungee elastic it snaps his spine.
    • Button - Henry opens up the elevator and gets in, but it stops on another floor, and a bunch of guards, Travis Ump, Olof Nørdgren, Joris Borgir, and Ibrahm Jostlin who were about to go on their lunch break, get in as well and notices Henry.
  • Bowels of the Complex:
    • Plunger Boots - Henry puts on Plunger Boots, but they get stuck to the floor before Henry can even start his attempt to cross the pipeline.
    • Balance - Henry tries to walk across the pipeline to make his way over, but it breaks, causing Henry to fall to his demise as he tries to balance.
  • Docks:
    • Shadozer - Henry uses the Shadozer to turn himself into a living shadow, but just then a cloud moves in front of the moon, blocking the light. Henry desperately tries to turn back to his normal form before the cloud’s shadow kills him, but is too late and his body only materializes halfway.
    • Box - Henry gets into a box and tries to sneak past Matteus Guardsmith and Nicholai Dytrim to make his way over (This is a reference to Metal Gear Solid). However, Matteus and Nicholai notice the box and proceed to use it as a table to play a card game, most likely Poker, preventing Henry from going anywhere.
  • Outer Docks:
    • Rocket - Henry climbs into the rocket and starts it, but accidentally also activates the parachute, causing the rocket to crash. This is probably a reference to the Kerbal Space Program as lots of new players mess up the staging and may deploy the parachute first like Henry.
    • S.S. Annie - Henry climbs aboard the S.S. Annie, kills Captain Lazlo Ugovitch, and sails away to make his getaway. But crew member Milosh Krakowski realizes something is not right because the ship wasn’t scheduled to leave yet and attacks/kills Henry Stickmin.

Presumed Dead fails

  • Transfer Cells Hallway:
    • Do nothing - If no option is chosen before the timer runs out, Thormund Riloc shoots Henry.
    • Speed Shoes - Henry puts on a pair of Sonic's Speed Shoes and sprints away, but can’t stop in time and crashes into a wall on his way.
    • Hide - Henry runs into an empty cell to hide from Thormund. The cell door promptly closes behind him, trapping him inside and foiling his escape.
  • Transfer Cells Blockade:
    • Do nothing - If no option is chosen before the timer runs out, Henry comes to a stop before guards Friedrich Spielen and Haroldt Cüper, unable to get past them.
    • Web Throw - Henry tries to shoot the web like Spider-Man, but since his hands are still in handcuffs it fails and he crashes onto his face.
    • Tool Gun - Henry grabs a tool gun, open up the console and entered the cheat codes referenced from Valve's Source Engine cheating method. After entering those commands, Henry flies through the roof and onto the rooftop to the surprise of Kerdrew Johensen but is immediately kicked from the "server" because of cheating, dying in the process.
  • The Yard (Tactical):
    • Cocca Colinski - Henry runs towards Cocca Colinski, and gets knocked out cold by him. This is a reference to the boxing game, Punch-Out.
    • Tank - Henry tries to go past the tank from Advance Wars and is shot down by Andrei Warzow.
    • Freddy's Building - Henry runs into an empty building, where he encounters Freddy Fazbear from the first Five Nights at Freddy's on his way. It is implied that Freddy killed Henry and stuffs him into an animatronic suit.
  • Behind the Truck:
    • Sandwich - Henry eats the sandwich and turns into a hulking, muscular man. He knocks out guards Franz Pferd and Karl Pinkerton but returns to his normal self before he can take out Gnewt Stoneheel, who proceeds to kick him in the crotch. This is a reference to a game, entitled Castle Crashers by the Behemoth.
    • Costume - Henry disguises himself as a Snowman and tries to sneak past the guards. But Karl Pinkertown thinks an inmate named Frosty is escaping and shoot him.
  • Car Chase:
    • Do nothing - If no option is chosen before the timer runs out, Henry is gunned down by Danil Dolche.
    • Shoot - Henry pulls out a gun and returns fire to Danil, but forgets to watch where he’s going and crashes his truck into a tree.
    • Bail - Henry uses his parachute to jump out of the moving truck, only to find the guards Lemoy Kreutz, Lee Bumbler, Jimothy Johnston, and Danil Dolche waiting for him when he lands. He is gunned down.
  • Cliffside Wreck:
    • Warp Star - Henry grabs the warp star from the Kirby franchise and flies off to make his escape, crashing right into his old cell West Mesa Penitentiary from the Escaping the Prison, possibly killing him, if not, at least knocking him out and probably putting him back in prison.
    • Airbag - Henry activates the truck's Airbag, but it knocks him out of the cockpit into the ravine, leading to his death.
    • Surrender - Henry surrenders. Dmitri Johannes Petrov says that he did the right choice. Henry is returned to a maximum security cell in The Wall when returned, leaving him sad.

The Betrayed/International Rescue Operative fails

  • Henry's Cell:
    • Teleporter - Henry is teleported into the middle of a group of Protoss Zealots. They and Henry attack and get killed by an enemy Protoss Colossus. Shortly after, a member named "Bassus" messages "leave noob". This is a StarCraft II reference.
    • Sonic Pulse - Henry uses Sonic Pulse to blast off the walls, but he only manages to pop his own head.
    • Fake illness - Henry coughs to get Grigori's attention, and is promptly tranquilized and sent to a quarantine cell with a bunch of lepers and tries to get out by knocking on the door.
    • Cookie - Henry eats the cookie from Alice in Wonderland, which makes him grow giant and smack into a wall.

If Henry calls the Toppat Clan

  • Cafeteria (Toppat):
    • Undercover Agent - The Toppats turn out to have a mole named Wallace Pemberton inside the Wall, but when he tries to contact Henry this Wallace instantly blows his cover by the others.
    • Neurotoxin - The Toppats fire a neurotoxin grenade into the cafeteria, but since Henry isn't wearing a gas mask, he gets caught in it along with the others in the cafeteria.
  • Airship:
    • Magnet - Henry grabs a magnet and aims it at the airship, but instead of getting pulled towards the airship, the airship is pulled towards him and crashes into the Wall.
    • Slingshot - Henry has himself shot out of The Wall and towards the Airship with a giant slingshot, but crashes against the airship’s hull.

If Henry calls the government (Charles)

  • Cafeteria (Government):
    • Bubble Shield - Henry summons a bubble shield as a protection against the bullets. But, since the shield is not mobile Henry is now stuck surrounded by guards Willie Wagner, Nadya Merakova, and Joe Joshin.
    • Earthbend - Summoning his bending abilities, Henry starts a fight with the guards by knocking out Nadya Merakova and deflecting bullets from Willie Wagner. However, Kado Ito who is also an Earthbender start propelling rocks at him. Henry punches two rocks, but he is knocked out by the third rock, and the "WASTED" from the Grand Theft Auto series shows.
  • Fire Escape:
    • Charles - Just like he did in one of the fail scenarios from Infiltrating the Airship, Charles crashes his helicopter when speeding towards Henry and Sten Villo.
    • Snipe - Charles tries to shoot Sten Villo with a sniper rifle, but he hits Henry instead.
  • Helipad:
    • Leap down - Henry jumps from the stairs. Since Charles was not expecting this, he is unable to catch Henry and gets Bazooka-ed by Alex Kempter.
    • Tackle Kerdrew - Henry takes out Kerdrew Johensen, but Alex Kempter wielding a bazooka, shoots down Charles, robbing Henry of his ride.
    • Run to the Helicopter - Henry ignores the Kerdrew and Alex and runs for the helicopter. He’s promptly gunned down and the transport helicopter is shot down. 

Completing the Mission fails

Cleaned Em' Out fails

FailCtM.png

  • Cargo Stopped:
    • Toppat Box: Recycling his tactic from "Breaking the Bank", Henry hides in a box and hopes the Toppats will load it onto the train. Unfortunately, Thomas Chipz and Filbert Philbert who notice him but are too lazy to do so and the train departs.
    • Prop: Henry disguises himself as a bush and walks to the train, but Thomas and Filbert get suspicious and set the bush on fire to see if it's real. Henry makes a muffled scream as he and the bush get burned in this. Thomas Chipz, who set Henry aflame then says "Oh, it was a fake."
  • Passenger Car:
    • Mannequin: Henry freezes and pretends to be a mannequin. Chipz picks him up and plays around with him, and while doing so sticks Henry's head out the window, decapitating him. [Pressing the "F" key on the keyboard (or the letter F on the fail message) when the fail message is presented will result in "losing" $1000 while awarding the "Respects" achievement.]
    • Sit: Henry sits between Stanley Grass and Jim Pulp without being suspected, although Jim warns him the seat is taken. When the actual owner of the seat returns, Henry begins to sweat profusely.
  • Top of the Train:
    • Do Nothing: If no option is chosen, Henry smashes against the top of the tunnel.
    • Pinchers: A pincher from Rollercoaster Tycoon picks Henry off the train, and drops him in the river, where he drowns.
    • Window: Henry tries to get back into the train, but the window has now been shut and he smashes against it.
  • Storage Bay:
    • Infini3: Henry attempts to load the loot into the Infini3, but loading one item causes it to be full (despite the instruction manual touting virtually infinite storage). The cube begins to vacate room for more objects, but an entire Cargo ship (specifically the USS Bomy) that was inside is released in the process as it pierces through the rocket.
    • Leafmöde: Henry is about to use the Leafmöde on a painting, but he accidentally drops it to the rocket's floor. The entire rocket, including Henry, is thus turned into a leaf. There is a blue crewmate from Among Us on top of the crate behind Henry, pick it up progress the "Assemble the Crew" achievement.

Triple Threat fails

  • Where We Droppin'?:
    • Parachute: Henry and Ellie parachute down into the parking lot and come in hot under fire. Henry searches under a parked car for a weapon, but only finds an ammunition box (specifically 9mm) and scope.
    • Parasol: Henry and Ellie use Blue and Pink parasols, respectively, to land on the aircraft tower. A Toppat clan member named Byeah notices them and radios a Toppat member. For only a moment, the comrade builds a quick watchtower a la Fortnite: Battle Royale and shoots Henry and Ellie. There is a brown crewmate from Among Us on the right side of the screen inside the aircraft tower, pick it up progress the "Assemble the Crew" achievement.
    • Wings: Henry and Ellie fly down with wings on their arms to swoop into the rocket, but they fly into the rocket itself and fall off, landing unceremoniously on the ground. This is a reference to the Birdman bonus mode of Pilotwings 64.
  • Rocket Boarding: Last Call:
    • Build (Henry): Similar to Minecraft, Henry uses dirt blocks to build a path for him and Ellie to follow. However, at some point, Henry runs out of dirt blocks, steps off, and dies from fall damage, leaving behind his shoes (as Leather Boots), a stick, and a cooked porkchop.
    • Throw (Ellie):  Ellie picks up Henry and spins him around, and throws him at the rocket in a similar fashion to Super Mario 64. He only flies a few feet before falling to his death.
    • Climb Down and Run (Ellie): Henry and Ellie climb down the building with a rope and run up the rocket gangplank. Underestimating the actual length of the ramp, they both collapse in exhaustion long before even reaching the halfway point of the ramp.
  • Combo Time!:
    • Do Nothing: Henry and Ellie slam into the chopper and fall to their deaths.
    • Net: Charles shoots Henry and Ellie with a net that plasters them to the cafeteria window of the rocket.
    • Hand: Charles high-fives both Henry and Ellie and then leaves them to fall to their death.
  • Cafeteria:
    • Downgrader: Henry pushes a button and the world immediately reverts to a very low-budget animation with crude stick drawings. The Toppats, their guns rendered useless, knock Henry down and demand him to change the world back, but it turns out that the Downgrader has turned into a non-functioning button. Furious, the Toppats beat up Henry and Ellie by kicking them and whacking them using their non-functioning firearms.
    • Fusion: Henry and Ellie fuse to become Ellry, a powerful entity with Ellie's tenacity and Henry's luck. As the Toppat members start to become reluctant, Kabbitz steps in and taunts them before engaging in a rushing battle. Eventually, Kabbitz overpowers Ellry and sends them flying through the window as they land hard enough to create a crater and defuse as a result.
  • Improvise a Plan!:
    • Ellie’s Plan: The group goes along with Ellie's Plan, which involves her and Henry overloading the reactor in the engine room and causing an explosion, after which Charles will provide the group with exfil outside of the auxiliary exhaust by the "forward left booster". After sabotaging the rocket, the group can not locate each other due to both parties misunderstanding their positionings. The engine explodes, killing both Henry and Ellie.
    • Charles' Plan: Charles' plan of crashing his helicopter into the rocket is disputed by Ellie, questioning its practicality and effectiveness. After a period of clarifications, Henry agrees to go along with Charles' plan, outvoting Ellie. However, because the group wasted too much time debating about Charles' plan, the rocket is already out of Charles' range.

Valiant Hero fails

  • Infiltrating the Orbital Station:
    • Drop Off: Charles Calvin goes close to the station to drop off Henry, but they are detected and shot multiple times by lasers.
    • Beam Aboard: Charles teleports Henry into the cockpit of the station, where he comes face to face with Sven Svensson, who pulls a gun out at him.
    • Air Cannon: Henry rides in a sufficiently durable, but slow-moving bubble. While inside the bubble, Charles provides him company via radio. He eventually dies from using up all the air in the bubble.
  • Orbital Hull:
    • Super Accurate Laser Shot: Charles fires a "super-accurate" laser next to Henry to create a hole to crawl through. However, the station's alarms begin to flare due to a perceived attack. Burt Curtis has the station's shields maximized—which cuts Henry in two.
    • Hot Knife: Charles tells Henry to hit a button on his helmet, which deploys a glowing hot knife. Henry doesn't grab onto it though, and it ends up floating away. [Clicking the fail message will award the "Greasy Delight" medal.]
  • Door's Stuck!:
    • Hack: Charles attempts to open the door via password guessing, eventually admitting to Henry that he really has no clue on how to progress.
    • Lift: Henry and Charles attempt to lift the door to get through, but it falls and crushes Henry's body and Charles' hands, leading to Henry's death and Charles to scream in agony.
  • Escape Pods:
    • Luxury Escape Pod: Inside the escape pod marked "LUXURY", they find six elite Toppats already inside. When Charles asks if there's extra space in the pod for two more people, the elites draw their firearms on him and Henry. There is a cyan crewmate from Among Us in the left side of the seats, pick it up progress the "Assemble the Crew" achievement.
    • Occupied Escape Pod: The right-most pod is already carrying a fleeing Toppat member, who is startled by Henry and Charles' presence. He triggers the pod's reverse thrusters, which cause the vehicle to violently crash into Henry and Charles.

Special BROvert Ops fails

  • SAM Turret Roof:
    • Stomp: Henry stomps on the SAM Turret to not aim at Charles, but accidentally falls as the SAM Turret falls down and aims at Henry. A missile then hits Henry, causing an explosion.
    • Panel: Henry opens the wire panel and rips the wires of the SAM Turret, but this fires ALL of the missiles at Charles. Charles checks in to mention this and how it couldn't be right, and is making sure he is seeing it right, only for all the missiles to blow up Charles.
    • Cupcake: Henry unwraps and eats a cupcake while the SAM Turret launches a missile that blows up Charles.
  • Cross Over:
    • JetPod: Charles sends in a JetPod, only for it to land on Henry.
    • Invisible Bridge: Charles teleported an invisible bridge next to Henry, but since Henry cannot see it, he ended up accidentally stepping off of the roof.
  • Storage Bay:
    • TV Broadcast: Charles sets up a huge TV screen under the helicopter. The TV can be seen from a window with subtitles, so the Toppat members can enjoy the comedy show. Unfortunately, Henry is also watching and everyone notices him laughing.
    • Subsonic Wave: Charles is about to emit a subsonic wave that can stun anybody that hears it, so he tells Henry to cover his ears. However, it ends up squishing everyone in the Storage Bay, unknown to Charles.
  • Engine Room:
    • Wrench: Henry tries to damage the engine by hitting it with a wrench, but it somehow transforms the engine into a stronger one, allowing the rocket to be able to launch early, to the confusion of Charles.
    • Power Button: Henry pushes the OFF button, but it does nothing to the engine. Outside, a laser emits from the rocket and fires at Charles.
  • Hall of Leaders:
    • Painting Portal: A la Super Mario 64, Henry enters a painting portal of a portrait of Jaques Kensington, a previous leader. Henry then falls onto a platform with the leader next to him. Jaques shoots him, automatically killing him.
    • Bug Juice: Henry inserts bug juice into himself, turning him into a fly. He flies across to the cockpit, only for the bug juice to quickly wear off midway, causing him to fall.
  • Cockpit:
    • Sleep Dart: Charles launches a sleep dart from his helicopter, but the dart only sticks into the glass instead of breaking through it and hitting Sven.
    • IR Sniper: Charles attempts to use an IR Sniper as he can easily see who the bad guy was through the sniper's scope. Unfortunately, Charles loses control of his helicopter as he was taking aim. Henry has to watch Charles attempt to regain control, only for Charles to crash as Sven continues to rant about taking vengeance.

Jewel Baron fails

  • Space Scooter:
    • Timeout: If no option is chosen, Henry is vaporized by the lasers.
    • Barrel Roll: A la Starfox. Henry dodges the lasers using barrel rolls, but the Toppats then use a bomb to blow him up.
    • Lightspeed: Henry sets the scooter to lightspeed, only to lose his grip on the vehicle. A stranded Henry ends up getting shot by a laser.
  • Gravit Pit:
    • Leap: A la Crossing the Pit, Henry attempts to leap to the other side but fails to cover enough distance and instead falls down the shaft.
    • Pole Vault: A la Crossing the Pit, Henry uses a pole, only to jump high up at a 90-degree angle and fall back down.
    • Catapult: A la Crossing the Pit, Henry uses a catapult, which directly launches him down into the pit.
    • Ramp: A la Crossing the Pit, Henry drives a kart with a ramp, but crashes onto the ledge, temporarily knocking him out. When he regains consciousness, the kart falls down before he can get out.
    • Rocket: A la Crossing the Pit, Henry uses a rocket, only for it to fly straight into the pit, while also blowing up.
    • Bridge: Henry attempts to use a wooden plank to get across, but the plank is too short.
    • Cannon: A la Crossing the Pit, Henry climbs into a cannon, but instead of shooting him over the gap, it burns him to a crisp.
  • Station Vault:
    • Eject: Henry hits the eject button, which launches the Emerald into space.
    • Wallclip: A la Garry's Mod, Henry tries to clip through the wall with a cheat, but it causes him to fall through the floor, and out of the game.
    • Smash: Henry screams as he builds up his strength to smash the vault, but ends up blowing up the whole station. 
  • Gamma Lounge:
    • Chance Time: A la Mario Party, Rolling dice, Henry attempts to use luck to his advantage. However, the dice forces Henry to give up the Emerald to the Right Hand Man. 
    • Emerald: Henry tries to throw the Emerald at them, but it is too heavy and doesn't make it very far. The Right Hand Man shoots him and reclaims the Emerald on behalf of the Toppat Clan.
  • Super Weapon:
    • Super Henry: Henry absorbs the Emerald, but nothing happens due to using up one emerald instead of seven. He is vaporized by the superweapon's laser.
    • Load Save: This fail is linked to the Save State option in "Toppat Civil Warfare". If, during the same game, the player used that fail, selecting "Load Save" will send the player back to that choice screen. If the player has not yet used Save State during the same game, however, the game simply reloads the current choice screen, causing a loop. This does not count as a fail.

Pardoned Pals/Toppat Recruits fails

  • Parking Lot:
    • Rope + RPG: The duo try to launch the RPG but when they throw it up in the air, it points at them and it explodes, taking their lives with it.
    • Controller + Wing: The two combining the controller and the wings, but it ends up flying to the sky.
    • Controller + RPG: Wiring the controller to the RPG, Henry and Ellie attempt to guide the rocket to the Wall soldiers. However, the projectile is too slow in its approach. Henry and Ellie end up getting killed by a blast from a Wall tank.
  • Launch Tower Hallway:
    • Disguise Kit: Henry attempts to use the device to disguise as the Commander, but he appears as Henry wearing a mask of the Commander's face. The soldiers immediately notice him.
    • Mail.png
      CorrupTick: Henry unleashes the said item, but it "bites" the game, corrupting it. The game reboots and reloads to the helicopter scene, but it is littered with errors and glitches. Animations fail to load, Henry is speaking instead of Ellie, and a guard's voice lines spaz out.
  • Collapse!:
    • Grapple: Ellie tries to use the grapple on him, but ends up shooting Henry into the exterior of the launch deck in the process, causing him to scream out in pain.
    • Catch: Henry catches Ellie's hand but his weight pulls the two downward, sending them falling.
    • Do nothing: Henry fails to catch Ellie's hands or the ledge of the bridge and ends up falling to his death.
  • Faction Friction:
    • The Wall: The two surrender to Dmitri and Grigori and get taken back to The Wall. Ultimately, they are placed in maximum security and frozen in ice.
    • None: The two jump away and Ellie catches Henry as she hangs onto the rocket using a knife. The rocket launches, but Henry and Ellie are unable to breathe in space.

Stickmin Space Resort fails

  • Jungle Trail:
    • Timeout: If no option is chosen, Henry crashes into the barrier and is knocked off his scooter.
    • Limbo: Henry tries to limbo underneath the barrier, but is unable to bend far enough to avoid it. He collides with the barrier, breaking his torso into two.
    • Jump: Henry attempts to jump over the barrier. While he jumps high enough for himself to make it over, the scooter does not, and is destroyed in the process. Henry then sinks into the ground.
  • Onramp:
    • Ramp: Henry rides up the ramp, jumps over the Toppats, and continues. Then a blue, winged shell catches up with him and explodes, reducing Henry to ash.
    • Crate: Henry crashes through a crate, which turns out to be filled with sticky explosives. Henry can't get rid of them in time and is blown up.
  • Closed Entrance: 
    • Timeout: If no option is chosen, Henry crashes into the rocket. 
    • Battering Ram: Henry deploys the scooters battering ram, but this causes the scooter to fall over.
    • Drill: Henry deploys the drill and rams the rocket, but the drill fails to break through the door. Instead, the scooter and Henry spin around before Henry gets thrown off.
  • Top of the Rocket:
    • Timeout: If no option is chosen, Jack kills Henry after missing multiple times.
    • Hammer (Left): Henry begins to hammer away at the glass, but can't break it in time and is shot down.
    • Hammer (Middle): Henry hits himself on the head with the hammer.
  • Tethered!:
    • Timeout: If no option is chosen, the rocket runs out of fuel and falls back to the ground.
    • Full Speed: Henry uses the rocket's full power and breaks free from the harpoon tether (initially resulting in a "Mission Complete"), but the rocket runs out of gas before reaching space.
    • Stage: Henry disconnects the thrusters, and the main body of the rocket falls back to Earth.

Free Man fails

  • Orbital Cell:
    • Remote: Henry swings for the remote on the wall, and pushes a button with his feet. This however opens a hatch underneath him and he is ejected from the space station. Then, a la Among Us, text appears in the center of the screen reading "Henry was not The Impostor." There is also a white crewmate from the same game at the top of the screen, pick it up progress the "Assemble the Crew" achievement.
    • Inner Strength: Henry tries to break out of the cuffs, but they are too strong for him.
  • Orbital Cell (Still):
    • Lockpick: Henry attempts to unlock the door with the tool, but it simply has no lock. For the first five times this option is selected, it isn't counted as a fail and the player is simply returned to the choice screen. At the sixth Lockpick attempt, the game gets agitated enough to add a lock to the door for Henry to pick. Henry successfully opens the door, but a Toppat immediately holds him at gunpoint, leading to the actual fail.
    • Melt Ray: Henry aims the gun at the door and fires, but instead of melting the door, the gun itself melts.
    • Bomb: Henry detonates a bomb, realizing too late that he is too close to it. The explosion kills him.
  • Choose Your Weapon:
    • Underbarrel Grenade Launcher: Henry launches a grenade at the Toppats, but it blasts a hole in the hull, creating a vacuum that sucks everybody, Henry included, into outer space.
    • Big Sword: Henry attacks the Toppats with the sword and kills one of them, but the Sword gets stuck in the ground in the process, leaving Henry defenseless.
  • Cafeteria:
    • Harden: Henry turns himself to stone, but the Right Hand Man easily shatters him regardless.
    • Sweep the Legs: Henry kicks at the Right Hand Man's legs, but since his legs are made of metal, Henry only succeeds in hurting himself. The Right Hand Man proceeds to beat Henry to a pulp.
  • Solar Panel Dash:
    • Timeout: If no option is chosen, Henry is shot near (if not directly through) his left eye.
    • Fire Missiles: Henry activates a missile, but he fires it while it is still attached to his suit. The Right Hand Man gets surprised before the missile and Henry hit him, with the explosion killing them both.
    • Positron Refractor: Henry activates the refractor and reflects the lasers, but the Right Hand Man proceeds to smash him with his fist.
  • Escape Plan:
    • Go to Earth: Henry leaps into the atmosphere, expecting the nano suit to protect him from burning up. This does not happen, and Henry is reduced to ashes.
    • Left Satellite: Flying towards the Left Satellite, Henry attempts to use it to destroy the orbital station. However, the satellite is not weaponized, as it is only a mere communications satellite. Burt picks up the attack inputs and alerts the Right Hand Man, who soon locates and kills Henry.
    • Central Satellite: Leaping to the Center Satellite, Henry attempts to use its laser to attack the space station. Except the satellite is actually aimed towards Earth—the blast hits the planet instead. The Right Hand Man catches up to Henry at the satellite.

Capital Gains fails

  • Train Assault:
    • Do nothing: If no option is chosen, Ellie and Henry are shot down.
    • Swords: Ellie grabs a sword and attacks Fred, while Henry grabs another sword and deflects the bullets fired at him. However, he forgets to steer the tank and ends up ramming the car with Fred and Ellie, causing Ellie to fall off after which the tank runs her over.
    • Hunker: Ellie and Henry seek cover inside the tank, but can now no longer see where they're going and crash into the mountain while the train enters a tunnel.
  • Crash Site:
    • Purse of Holding: Henry and Ellie load the treasures into the purse, but it takes them so long that the Right Hand Man eventually arrives and fills the vault with the laser from his eye, causing them both to fry to a painful death. There is a orange crewmate from Among Us in the treasure, pick it up progress the "Assemble the Crew" achievement.
    • Force Lift: Ellie uses Force Lift to move the money cargo into the sky, but it flies off into the distance, leaving Henry dumbfounded about what just happened.
  • The Floating Cart:
    • Shell Bounce: Henry and Ellie use a turtle shell to attack the Right-Hand Man, kicking it into him over and over. The Right Hand Man quickly grows irritated and kicks the shell into Henry's face.
    • Needle: Henry punctures the balloon with a needle. The money cargo falls and crushes Henry and Ellie, while the Right Hand Man saves himself using his rocket feet, remarking Henry to be an "idiot".

Little Nest Egg fails

  • Tank Attack:
    • Fire: Henry fires the main gun on the tank. The shot goes far above the train and hits a plateau far away. Henry facepalms afterward.
    • Join the Caravan: Henry joins up with the caravan next to a man in a pickup truck. One of the Toppat members immediately shoots Henry.
  • Traintop Sprint:
    • Do nothing: If no option is chosen in time, the man on the turret shoots Henry.
    • Inside: Henry dives into an open window into the cart, only to be found by five armed Toppat clan members after unwittingly knocking a sixth one out.
    • Commandeer*: Henry leaps to the pickup truck, grabbing onto the lip of the cargo bed. The man riding in the truck gets disgusted and kicks Henry off.
  • Conductor Battle:
    • Fight (Mr. Macbeth): Henry attacks Mr. Macbeth and does 1 ATK. Mr. Macbeth retaliates with several rounds of bullets that kill Henry.
    • Act (Bribe): Henry attempts to bribe Mr. Macbeth with a share of the Toppat's money. Mr. Macbeth responds that the money isn't even his to begin with, then shoots a sniper shot right to Henry's heart, killing him.
    • Mercy (Spare): Mr. Macbeth claims that Henry isn't taking him seriously, and unleashes a laser blast on Henry, killing him.
  • Getaway Means:
    • By Land: Henry commandeers the train, and continues to move it forward at a fast pace. He then detaches the passenger carts from the money cart and the rest of the train. The train continues towards the Toppat Launch Site, but because no one was driving the train, it zooms past the launch site and smashes into the cliffside.
    • By Air: Henry attaches a springpad under the train as one of the Toppat members comes to apprehend Henry. Henry grabs onto the cart and the springpad launches, but he falls off the cart as soon as the springpad activates, and the money cart is launched into the middle distance.

Master Bounty Hunter fails

  • Front Gate:
    • Close-Quarters Combat: Henry ambushes the guard, but he is overpowered and knocked to the ground.
    • Stealth: Henry crawls underneath the guard's line of sight, which causes his sneak stat to increase. The guard notices the stealth meter, causing him to find Henry and hold him at gunpoint.
    • Dance-Off: Henry attempts to initiate a dance-off with the guard. He starts to perform the default dance, but he is immediately shot down.
  • Doorway:
    • Cluster Charge: Using a device provided by Turtle, Henry launches a bomb through the door, aimed at the Right Hand Man. However, it ricochets off various objects in the warehouse and ends up sliding back under the door, killing the squad.
    • Dogpile: Henry, Frog, Eel, and Turtle throw themselves on to the Right Hand Man, with even the Toppat adversaries joining in on the dogpile. However, the RHM's enhanced strength allows him to bust out.
    • Dance-Off: Once again, Henry attempts to initiate a dance-off, performing the default dance in front of the Right Hand Man. Like before, he is shot down immediately.
  • Face to Face:
    • Rock Paper Scissors: Henry challenges the Right Hand Man to an RPS game. While Henry plays Scissors, the Right Hand Man plays a laser blaster, which he uses to kill Henry.
    • Self-Destruct: Henry self-destructs, but instead of an explosion, he turns to dust and a tombstone is summoned in his place.
    • Dance-Off: Ditto. But this time, the Right Hand Man immediately punches Henry in the face, sending him to the ground.
  • Bounty's Fate:
    • FailQuestion.png
      Finish Him: Henry tosses the RHM off the bridge, killing him. In an act of revenge, one of the Toppats kicks Henry off the bridge to his death as well.
    • Rewire: Henry modifies the cybernetics in the RHM, causing him to switch allegiances. The two breach into the rocket's cockpit, proceeding to threaten pilot Sven Svensson. Svensson however questions the RHM about his allegiance to the man who arrested their former leader, causing him to remember his true allegiance. The RHM proceeds to kick Henry off the launching rocket.
    • Dance-Off: Ditto. Before Henry can do anything, a Government tank crashes into him.

Toppat Civil Warfare fails

  • The Plank:
    • Plead: Henry begs Ellie to spare him, but she is not interested and kills him.
    • Chainsaw: Henry grabs a chainsaw and saws the plank in half, expecting that just like in cartoons, his half will stay airborne while the other half with the airship will fall and crash. Apparently, it doesn't work that way and Henry falls to his death.
    • Save State: Henry saves the game, but this does not get him out of trouble and Ellie shoots him in the knee. Using this and then proceeding to use Jewel Baron's Load State takes you back to this.
  • The Brig:
    • Mind Crystal: Henry uses a mind crystal from The Sims on a guard and orders him to open the cells. The guard can't proceed because of his hat blocking his path, and he shouts "Schalooob!", which switches his command to drawing a gun and capturing Henry.
    • Toppy: Henry uses his hat to possess the guard and frees the prisoners. Unfortunately, Geoffrey doesn't believe this new Henry is indeed Henry and instead throws him off the Airship.
  • A Few Ideas:
    • The Good Gents: Henry and his followers breach into the cockpit to confront the Toppat Leader, but a furious Right Hand Man uses his cybernetic eye to fire a laser, killing his gang.
    • Midnight Surprise: Henry and his team wait till midnight, then rig the entire airship with explosives and set them off. But since they themselves are still on board, the explosion kills them too. There is a pink crewmate from Among Us in the Air Duct, pick it up progress the "Assemble the Crew" achievement.

Toppat King fails

  • Control Tower:
    • Very Accurate Targeting System: Using an assault rifle, Henry aims for the helicopter pilot's head with a 95% hit chance and fires four bullets with a cinematic effect. Ultimately, all of them miss, after which the pilot retaliates by gunning down Henry and Reginald.
    • Super Punch: Henry leaps out of the tower and punches the helicopter away, but then realizes he was airborne and falls to his death.
  • Inside Helicopter:
    • Abandon: Henry leaves Reginald to the Government and flies toward the space station. However, the rest of the Toppats are unaware that Henry had hijacked the helicopter—thus, a blast is fired at Henry, killing him. 
    • Helicopter: A la Charles Calvin, Henry flies the helicopter into the tower.
  • Under the Rocket:
    • Boomerang: Henry throws a boomerang that hits all three soldiers, knocking them out, but when it returns, it also knocks out Henry.
    • Revolver: Activating Deadeye, Henry attempts to lock on and take down the three soldiers at once. However, he stalls long enough to be shot down by a soldier.
  • Back to Back:
    • Summon: Henry summons Shoop Da Woop from the moon to eliminate the soldiers. However, before the blast is about to occur, the area is now empty—a week had passed.
    • Charge: Henry makes a run for it until he gets shot down seconds later.
    • Style On 'Em: Henry and the Right Hand Man team up to take down the soldiers, but Henry only performs a stylish move and only manages to subdue one soldier, much to the RHM's chagrin. The two are soon apprehended.
  • Driving Up the Ramp:
    • Timeout: If no option is chosen, Hershell stops the jeep and causes the three outlaws to fly off.
    • Right Hand Man: The RHM transmutes his legs into a thruster and hops to the back of the vehicle, allowing it to accelerate past the military platoon. However, they are unable to slow down in time and end up piercing through the rocket.
    • Ellie: Ellie pulls out an assault rifle and shoots at the soldiers, but no one was driving the jeep, resulting it to veer off to the right and fly off the ramp.
  • Left Behind!:
    • Cloud: Henry uses a cloud to fly to the rocket. Unfortunately, a moment before the cloud approaches the door, it disappears before Henry can latch onto the rocket, causing him to fall.
    • G-inverter: Henry uses the G-Inverter to reverse gravity and causes everything to get sucked up into the sky. However, he is unable to reverse the process and ends up flying past the rocket.

Toppat 4 Life fails

  • Cliffside:
    • Rope: Henry fires a rope onto the cliff face in order to scale it. However, because the placement of the rope pulley remains on the cliff face itself, Henry is unable to reach the top.
    • Climb: Henry attempts to scale the cliff face but runs out of stamina in the process. He retreats to his inventory and consumes a Cooked Kielbasa to recover the stamina. This action, however, resets Henry's stance to standing as he leaves his inventory, causing him to lose balance and fall off the cliff.
  • The Watchtower:
    • Knife: Henry will equip and unequip a knife repeatedly. Bolting for the tent, the sniper notices Henry and shoots him in the head, triggering a kill-feed message.
    • Duplicatorange: Henry consumes the orange, producing a clone of himself. They both bolt for the tent, but only the clone makes it, as the real Henry is shot down by the sniper.
  • Secret Weapon:
    • Hijack: Henry boards Big Boy and attempts to pilot it forward. Suddenly, the tank is sent backward and drives off the cliff.
    • Walkthrough: Using a nearby computer, Henry logs on to "NewTube" and begins to watch a Completing the Mission walkthrough on how to reach the ending. The commentator of the video repeatedly deviates from the main topic, encouraging the viewer "to like, comment, subscribe to the channel, follow them on social media, and to 'ring the bell', as well as thanking their sponsors." They also comment about the game and shares their progress in it. In the same choice scenario, the commentator also chooses Walkthrough, causing the scene to loop infinitely. It can be cancelled anytime, but the watch time is logged in the fail message. Cancelling this within 20 seconds will provide the Speedrun Strats medal.
  • CCC Mobile Unit:
    • Speaker with Button: The CCC agent alerts the agent "Phantom", allowing him to proceed with a nuclear detonation on the military base. As the scene cuts to Reginald Copperbottom and his Right Hand Man making plans about the rocket, a nuclear blast from afar appears in their eyes. There is a green crewmate from Among Us under Phantom, pick it up progress the "Assemble the Crew" achievement.
    • Ultimate Freeze: This triggers Ultimate Freeze, in which all flow of time is halted....in the form of pausing.
    • Majora's Mask Button: A la The Legend of Zelda: Majora's Mask, the moon, equipped with an angry face, begins to descend towards Earth. Eventually, the two cosmic bodies collide, destroying Earth in the process.

Revenged fails

  • Showdown:
    • Spirit Forme: A la Jojo's Bizzare Adventure, In a lengthy battle, narrated in Japanese, Henry summons the spirit Reference to help him fight the Right Hand Man, who also has his own spirit called Time in a Bottle, which allows him to control time. Reference briefly gets the upper hand by punching the Right Hand Man into an alternate timeline where he never met Henry, and thus never became a cyborg. Unfortunately, the Right Hand Man still has his spirit and freezes everything in time, then proceeds to kill Henry.
    • Gun Forme: Henry shifts his left arm into an energy Gatling gun, but the Right Hand Man, using super speed, dodges the shots. He maneuvers behind Henry and disintegrates him with an energy blast.
  • Finishing Move:
    • Absorb: Henry attempts to absorb the energy blast with his hand. He is successful in containing some of the energy ball, but his cybernetic spine can only absorb so much energy before overloading and exploding.
    • Baseball Bat: Henry shifts his arm into a baseball bat and knocks the energy blast away, much to the Right Hand Man's surprise. However, the blast flies around the entire Earth and thus arrives back at the Airship, hitting Henry from behind.
  • Claim Revenge:
    • Airship: Henry grabs Reginald, flies with him to the Toppat Orbital Station, and holds him until the Airship crashes into them both, resulting in an explosion.
    • Drop: Henry drops Reginald out of the Airship the same way Reginald dropped Henry. But unbeknownst to Henry, Reginald saves himself with a parachute from his hat and calls for reinforcements to the cockpit. Henry is then gunned down.
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