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"Someone just leave?"
Nicholai Dytrim[src]

Ghost Inmate is one of the five endings to the game Fleeing the Complex.

After being captured by Dmitri Johannes Petrov in The Wall. Henry Stickmin intends to escape the Complex. He asks Ellie Rose to help him and then leaves her behind. Henry silently escapes from The Wall.

Plot

Locating a hatch on the ceiling of the transfer cell, Henry manages to catch Ellie's attention and gets her to boost him up. Bouncing from Ellie, Henry latches his cuffed hands to a pipe and uses his feet to open the hatch and move inside. He then uses a rock to free himself from the cuffs, before deciding where to go from the vent:

  • Down the Ladder - See "Convict Allies"
  • Continue Left - Henry makes a run for it, leaving Ellie behind despite her having helped him. A small scene of Ellie with the words "Ellie will remember that" appears for a few seconds.

Henry makes his way to the storage room, and spots Isaac Binderson and Heath Stone chatting with each other. Since they block the only way out of the storage room, Henry has to remove them somehow.

  • [X] Command Melody: Using the Wind Waker from Zelda, Henry mind controls Isaac and makes him enter a cell. However, Heath is unaffected and confronts Henry. Message: Too bad you didn't know how to play, like, an Ocarina or something.
  • [X] Pickpocket: Henry pickpockets Isaac (a reference to Skyrim) and manages to steal enough items from him to fill a bag, but the bag is too heavy for Henry to carry, and he collapses to the ground. Message: Did you really need all that? (No loot left behind!)
  • [X] Sprint: Henry sprints past the guards, who, after consulting each other about it, shoot him with a Spear of Shocks, obliterating him. Message: Bet you thought that was just a spear.
  • Whoopee Cushion: Henry throws a Whoopee Cushion tied to a rock at the guards, who start accusing each other of having farted and eventually come to blows.

Henry makes it past the fighting guards and goes down the hallway to the security office. The door on the end is locked, so Henry has to go through the hatch in the ceiling in order to reach the security office. He can use:

  • [X] Longshot: Henry fires the longshot, which, since it can only hook onto wooden objects, hooks onto a crate in another room. When the rope is reeled in, Henry is sent crashing into a closed door. Message: The longshot only hooks on to wood things. Luckily you hit one! :D
  • [X] Spring: Henry uses a spring from the Sonic franchise to reach the roof of the office, but it makes so much noise that a nearby guard, Horace Johnson, hears him and pulls out a gun. Message: Come to think of it those boingers are kinda loud.
  • Power Jump: Henry crouches until he begins flashing and leaps high into the air (the Power Squat Jump from Super Mario Bros. 2), landing perfectly on the ceiling and goes through the hatch.

In the office, Henry reaches an elevator shaft. Now he can use:

  • [X] Bungee: Henry ties a rope around his waist and jumps down the shaft. But since Henry is using a plain rope, rather than a bungee rope, he is ripped apart. Message: Did... did you just bungee jump with a plain rope?
  • [X] Button: Henry opens up the elevator and gets in, but it stops on another floor, and a bunch of guards, who were about to go on their lunch break, notice Henry when the elevator opens. Message: Lunchtime already fellas?
  • Balloon: Henry jumps into the shaft and starts inflating a balloon. Soon it gets so big it fills up the entire shaft and slows Henry down, allowing him to get out of the shaft again.

Henry spots an open vent on the other side of a deep shaft. The only way across is a pipeline:

  • [X] Plunger Boots: Henry puts on Plunger Boots, but they get stuck to the floor before Henry can even start his attempt to cross the pipeline. Message: aeiou[1]
  • [X] Balance: Henry tries to walk across the pipeline and reaches the halfway point despite nearly losing his balance twice, but, then because of Henry's weight, the pipe breaks, causing Henry to fall to his demise. Message: Oh. That pipe wasn't very sturdy. (Fatso..)
  • Helium: Henry inhales some Helium, which makes his head swell up like a balloon. This allows him to float to the vent.

One he crawls through the vent, Henry finds himself at the docks at the foot of the complex. He now has to make it past two more guards:

  • [X] Shadozer: Henry uses the Shadozer to turn himself into a living shadow, but just then a cloud moves in front of the moon, blocking the light. Henry desperately tries to turn back to normal before the cloud’s shadow kills him but is too late and only materializes halfway. Message: Now you're but a shadow of your former self.
  • [X] Box: Henry gets into a box and tries to sneak past the guards, in a reference to Metal Gear Solid. They however, notice the box and proceed to use it as a table to play poker, preventing Henry from going anywhere. Message: Hey at least you weren't found!
  • Leaf: Using the Super Leaf power-up from Super Mario Bros. 3, Henry gains the ability to fly past the guards using his raccoon/tanuki tail.

Now on the outer docks, Henry can choose between three vehicles to get away:

  • [X] Rocket: Henry climbs into the rocket and starts it, but accidentally also activates the parachute, causing the rocket to crash. Message: I think you mixed up the staging process a bit.
  • [X] S.S. Annie: Henry climbs aboard the S.S. Annie, kills Captain Lazlo Ugovitch, and sails away. However, Milosh Krakowski realizes something is not right, as the ship wasn’t scheduled to depart yet, and attacks Henry with a knife, possibly killing him. Message: Did you think none of the crew would notice an unscheduled departure?
  • Dinghy: Henry climbs into a small rubber boat and sails away. The guards see him but think it's Gordon Smith going off to see his family. As the credits roll, Henry sails away.

Aftermath

  • Fled Undetected - The Wall does not pursue Henry in any of the four GI pathways. Henry returns back home in every path except Toppat Civil Warfare.
  • Ellie Abandoned - Ellie Rose is absent from the GI pathways, with the exception of Toppat Civil Warfare where she returns to exact her revenge.

Ghost Inmate can be combined with Government Supported Private Investigator to get Cleaned 'em Out, Relentless Bounty Hunter to get Free Man, Rapidly Promoted Executive to get Toppat Civil Warfare, and Pure Blooded Thief to get Jewel Baron.

Characters

Italics indicate they only appear in this pathway.

Underlined indicate they only appear in fails in this pathway.

References

Choose Your Own Adventure

"Ellie Will Remember That" is a reference to Telltale Games Choose Your Own Adventure series. It's also a meta-reference, since The Henry Stickmin Collection itself is a Choose Your Own Adventure game.

The Legend of Zelda

Command Melody is from Wind Waker. The fail message references Ocarina of Time.

The Longshot is from Ocarina of Time.

Skyrim

Pickpocket is from this game.

The Binding of Isaac

One of the items Henry steals when using Pickpocket is Monstro's Tooth. Monstro's Tooth is an Active Item in this game that can briefly summon the boss Monstro.

Sonic the Hedgehog

The Spring is from the Sonic the Hedgehog games, and makes a very similar sound when jumped on.

Super Mario Bros. 2

The Power Jump is a reference to the Power Squat Jump from Super Mario Bros. 2.

Banjo-Tooie

The Plunger Boots are based on the Claw Climber Boots from this game.

Moonbase Alpha

The aeiou fail message is a reference to a popular YouTube video from this game where a bunch of players all said the same thing.

Final Fantasy VI

The music that plays while Henry reads the notes for the Shadozer is Shadow's theme, whisled by PuffballsUnited himself.

Metal Gear Solid

The Box is a way to hide from enemies in this franchise

Super Mario Bros. 3

The Leaf is a reference to the Super Leaf from this game that allowed Mario to fly for a short time, just like how Henry does.

Kerbal Space Program

The fail and message for the Rocket option reference this, with many inexperienced players often incorrectly set up the rocket's staging and start the engine at the same time as the parachute when landing.

Pokemon

The S.S. Annie is a reference to the S.S. Anne.

Continuity

Music

Track Composer/Artist Notes
🎧 "Troika" PuffballsUnited Opening theme for Fleeing the Complex.
🎧 "Jazz Tune in 3/4" Karmus81 Played during the "Elevator" fail in the Flash version.
🎧 "Unreeeal Superhero" Elation Ending theme for the route.
Ranks/Endings
Breaking the Bank

The Story Begins

Escaping the Prison

Sneaky Escapist Lawyered Up Badass Bust Out

Stealing the Diamond

Intruder on a Scooter Just Plain Epic Unseen Burglar

Infiltrating the Airship

Government Supported Private Investigator Pure Blooded Thief Relentless Bounty Hunter Rapidly Promoted Executive

Fleeing the Complex

Ghost Inmate Convict Allies Presumed Dead International Rescue Operative The Betrayed

Completing the Mission

Toppat King Cleaned 'em Out Stickmin Space Resort Little Nest Egg Special BROvert Ops Master Bounty Hunter Jewel Baron Valiant Hero Free Man Revenged Toppat Civil Warfare Pardoned Pals Toppat Recruits Capital Gains Toppat 4 Life Triple Threat

Secret: Multiverse Correction

  1. Clicking the fail message repeatedly will lead to the aeiou achievement.
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