“ | WHAT THE-!?!?
|
„ |
― Henry Stickmin |
Not to be confused with Henry Stickman.
Henry Stickmin is the titular main protagonist of the Henry Stickmin series, who appears as the protagonist of Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, and Completing the Mission. He is a mostly silent protagonist, often letting his actions speak for him. His morality is dependent on the players' choice, he starts out as a criminal and is depicted as such in most of the routes he is featured in, but his afflictions can change depending on the players' choices.
Henry is a kleptomaniac criminal who started out as an insignificant thief out to make some quick cash. After breaking into a bank and being caught by the police, Henry was imprisoned at West Mesa Penitentiary, but managed to escape by either escaping sneakily, busting out, or being found not guilty in court. Henry's life quickly changes, and he becomes somewhat of a well-known criminal after his successful theft of the Tunisian Diamond. Henry is then approached by Captain Hubert Galeforce and pilot Charles Calvin of The Government, who offer to drop all charges against Henry if he helps them take down the Toppat Clan criminal organization by infiltrating their airship. Henry can either work with the government to take down the Toppats, steal the Romanian Ruby from the Toppats after destroying their airship, or join the Toppat Clan as its leader.
Sometime later, Henry is imprisoned in The Wall complex until he manages to escape, either by himself, with a fellow prisoner, Ellie Rose, or with assistance from Charles or the Toppat Clan. After escaping from The Wall, Henry is tasked with a new objective; to defeat or help (depends on his choices) the Toppat Clan and prevent or assist with their plan to launch a space station into orbit. Depending on which endings of the previous two games are treated as canon by the player, Henry either becomes a successful Goverment agent, a professional bounty hunter, a cyborg or a space resort owner, or continue with his criminal ways, either solo, with Ellie, or as part of the Toppat Clan criminal organization, he can also be pardoned along with Ellie.
As he's the main protagonist, Henry is one of the most popular and well-known characters in the series. Henry's appearance was developed throughout the series. In Breaking the Bank, Henry is depicted as a stickman with a face but no arms and feet, and he gets his modern design for the first time in Escaping the Prison, now having arms and feet. He is voiced by PuffballsUnited, the creator of the series.
Bios
- Breaking the Bank - He's short on cash so it's time to get some. (Not to be confused with Henry Stickman)
- Escaping the Prison - Arrested for the attempted burglary of The Bank, he now sits in Red Mesa Penitentiary.
- Stealing the Diamond - Life has been rough after breaking out of prison. Time to make some quick cash by stealing the Tunisian Diamond.
- Infiltrating the Airship - Captured by the government, he's been given the chance to clear his name by taking down the notorious Toppat Clan.
- Fleeing the Complex - Back in jail, huh? The icy cold cells of The Wall will be hard to escape from.
- Completing the Mission (Henry Stickmin) - What could happen next...?
- Completing the Mission (Mysterious Vagabond) - A drifter who's come into town lately. Seems like he's not just passing through.
- Completing the Mission (Ellry) - The Fusion of Henry and Ellie. They have the fierceness of Ellie and the luck of Henry.
Profile
Appearance
Henry Stickmin's appearances is a stick figure with a circle white pure head, "simple black lines" for his torso, arms and legs, white hands, and eyebrows that float above his head. Henry wears brown shoes in all his appearances. Henry has black animated eyes. Henry is 6 feet tall. And Henry has "semitone voice", which higher than average male voice. Henry, however, has NO nose, NO chin, NO ears, and NO hair. If he becomes the new leader of the Toppats, he wears a black hat with a golden dollar chain. If he just joins them, he wears a dark blue hat with a golden "H".
In the Revenged ending of Completing the Mission, Henry is brought back with cybernetic enhancements by Dr. Vinschpinsilstien, similar to the ones that she gave the Right Hand Man in other endings. His cybernetic features include a metallic left arm and a spine.
Roles
Henry serves as the main protagonist of every game in the series, appearing as the protagonist of Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, and Completing the Mission. He is a mostly silent protagonist, often letting his actions speak for him. His morality is dependent on the players' choice, he starts out as a criminal and is depicted as such in most of the routes he is featured in, but his afflictions can change depending on the players' choices.
Henry is a kleptomaniac criminal who started out as an insignificant thief out to make some quick cash. After his escape from West Mesa Penitentiary, Henry's life quickly changes, and he becomes somewhat of a well-known criminal after his successful theft of the Tunisian Diamond. Depending on his choices throughout the remainder of the series, Henry either becomes a successful Government agent, a bounty hunter, part of a criminal organization (either as its leader or a recruit), a cyborg, or a space resort owner, or continue his criminal ways, either solo or with a partner.
In Breaking the Bank, Henry appears as:
- The protagonist of The Story Begins.
In Escaping the Prison, Henry appears as:
- The protagonist of Badass Bust Out, Sneaky Escapist and Lawyered Up.
In Stealing the Diamond, Henry appears as:
- The protagonist of Intruder on a Scooter, Unseen Burglar and Just Plain Epic.
In Infiltrating the Airship, Henry appears as:
- The protagonist of Government Supported Private Investigator, Relentless Bounty Hunter, Rapidly Promoted Executive and Pure Blooded Thief.
In Fleeing the Complex, Henry appears as:
- The protagonist of Ghost Inmate, Convict Allies, Presumed Dead, International Rescue Operative and The Betrayed.
In Completing the Mission, Henry appears as:
- The protagonist of Toppat King, Special BROvert Ops, Free Man, Triple Threat, Stickmin Space Resort, Jewel Baron, Little Nest Egg, Pardoned Pals, Toppat Recruits, Toppat 4 Life, Cleaned 'em Out, Master Bounty Hunter, Valiant Hero, Toppat Civil Warfare, Capital Gains and Revenged.
Breaking the Bank
Henry tries to break into a randomly-placed bank which is rather a vault in the middle of a desert. In his trials and errors, he uses a shovel to dig a tunnel, explosives, a laser drill, a wrecking ball, a Teleporter, and finally, a disguise. All the tools he uses, except the disguise, backfire against him. Although the disguise also leads him to his imprisonment, the others end up injuring him; however, unlike the fails of other games, these are considered canon as Henry is noted to have taken "many cuts and bruises" and "quite the beating" in Escaping the Prison.
When Henry puts on the disguise (an empty money bag), he crawls into the bag, ties it from the inside and lies on the side of the road. A truck from the local bank stops, and the drivers, Winston Davis and Ted McAdams thinking another group dropped it, collect the bag and haul it to the bank, depositing it in the vault. Henry gets out of the bag in joy but he accidentally triggers an alarm and is subsequently imprisoned for an attempted robbery.
Escaping the Prison
After Henry's arrest, a package appears out of nowhere (due to a Center for Chaos Containment member named Ellias Bahtchin fixing the multiverse imbalance anomaly a year later). Dave Panpa sees the package, and Rupert Price calls him, and then Dave gives him the package, reminding Rupert that it's for Henry.
The next part of Henry's story begins with him in West Mesa Penitentiary. Rupert and Dave call his attention, Rupert toying with him saying he was free to go, then laughing at him saying he was kidding. Then, they give him a package he received, mentioning that they already checked for anything useful. However, Dave had actually not checked the package. As they leave, Henry opens the box to find a cake that opens up and has something inside of it. Henry reaches down into the cake only to find and use several tools to his advantage. He eventually escapes from prison by either escaping sneakily, busting out, or being found not guilty in court.
Stealing the Diamond
Henry tunes to a news broadcast on TV, which shows Mayor Gene Fredrickson announcing the grand opening of the new Tunisian Archaeological Exhibit inside the National Museum of History and Culture. Within the new exhibit sits the priceless Tunisian Diamond, valued at a whopping $112 million dollars.
Henry is ten days late on rent payments for his house. Seeing the diamond's price tag, he decides to take off for the museum in order to steal the giant gemstone. On the outskirts of the museum, Henry can choose how to breach into the facility. All three choices result in Henry successfully stealing the diamond.
Henry becomes somewhat of a well-known criminal after his successful theft of the Tunisian Diamond.
Infiltrating the Airship
After stealing the Tunisian Diamond from the museum, Henry has been kidnapped by the Government, waking up on board a helicopter. There to greet him is Captain Hubert Galeforce, who recognizes Henry's skills as a criminal, and gets him to put them to the test in a mission.
The Government has trouble capturing a collective of criminals known as the Toppat Clan. They are unable to pin them to criminal charges, thus they can't take legal action against them. Henry's mission is to infiltrate the Toppat Airship in an effort to bring them to justice.
Noting Henry's lengthy criminal record (attempted robbery, escaping prison, and grand theft), Galeforce informs him that all charges against him will be dropped, if he gets the mission completed. Charles Calvin, the helicopter pilot, takes Henry closer to the Airship and asks him where to disembark.
Depending on the player's choices, Henry can either help the government and become either a bounty hunter or government supported private investigator, go rogue and steal the Romanian Ruby from the Toppats, or betray the government and become the new leader of the Toppats.
Fleeing the Complex
At The Wall, a heavily-secured incarceration complex located in Canada, the Warden, Dmitri Johannes Petrov, and his second-in-command Grigori Olyat, find a lengthy criminal record in their files belonging to Henry. Deeming him to be dangerous enough for incarceration at The Wall, the two decide to move in to kidnap Henry.
Henry wakes up at the complex where he finds Dmitri "welcoming" Henry to his new home. Dmitri states that only the most notorious criminals are held there. Dmitri taunts Henry by informing him that he would remain at The Wall for a long time, before ordering Grigori to take him and send Henry to a transfer cell.
Grigori escorts Henry to the Transfer Cell, ordering him to stay put before guarding the door of the room. In the Transfer Cell, a woman by the name of Ellie Rose is also awaiting a transfer to her cell. With Grigori turned toward the hallway, Henry can plan his means of escape. Depending on the player's choices, Henry can escape either solo or with Ellie, or with help from either Charles or the Toppats.
Completing the Mission
Henry can appear in a variety of different scenarios. After escaping from The Wall, he is tasked with a new objective; to defeat or help (depends on his choices) the Toppat Clan and prevent or assist with their plan to launch a space station into orbit.
Depending on which endings of the previous two games are treated as canon by the player, Henry either becomes a successful Government agent, a professional bounty hunter, a cyborg or a space resort owner, or continue with his criminal ways, either solo, with Ellie, or as part of the Toppat Clan criminal organization. He can also be pardoned along with Ellie.
Various scenarios will turn out from the different endings of Infiltrating the Airship and Fleeing the Complex, such as:
- Henry siding with the Toppat Clan.
- Henry siding with the Government.
- Henry attempting to rob the Toppat Clan of their valuables or the space station (without the Government's help in all routes, and with Ellie Rose's help in one route).
- Sabotaging the Toppat Clan Orbital Base from space.
- Henry being held prisoner on the Toppat Orbital Station.
- Ellie Rose joining alongside Henry on his quests or going against him.
- Charles Calvin joining Henry with some of his missions, or with Ellie. In some cases, he goes against Henry as well.[2]
Abilities
Although Henry is an ordinary stickman, he possesses some supernatural powers. In Breaking the Bank, Henry ties the knot from the inside of a bag, which is not realistically possible. In Escaping the Prison, he picks up a flying AK-47 bullet and launches it to the other side, causing Captain Ed Roberts' rifle to fly out of his hands. He also has lots of accessibility to many types of technology.
His strength level varies between the routes and fails. In some, he is shown to be physically weak, being incapable of taking people in a fight without his tactics or gadgets, whereas in others, he successfully takes people out with relative ease (an example being Sven Svensson in Special BROvert Ops using one punch, and the Right Hand Man in Master Bounty Hunter by using a low-effort combo.)
Henry is utterly terrible at shooting even when his target is right in front of him. From blowing himself up with a rocket launcher in Prison, to somehow managing to miss every single shot he fires at a guard at point-blank range in Diamond and also missing his ninja star in Infiltrating the Airship, to accidentally shooting Ellie with a sniper rifle while trying to show off in Complex. That said, his aims are greatly improved in Mission; with how he successfully snaps the tether holding the rocket in the Stickmin Space Resort route with a well-placed sniper round and guns down multiple Toppats with Pew Pew Gun in Free Man route being prime examples, though he still can screw his shot here and there, such as the Toppat King route gives Henry a 95% chance of landing a headshot and still managing to barely miss all four shots.
Henry is extremely smart and resourceful, being able to escape prison with just one item from a contraband cake and other items he found lying around. He also uses much of "Gadget Gabe" technology, which is very advanced, such as teleporters, opacitators, liquidizers, and transdimensionalizers. Henry is also occasionally shown to be quick thinking, as when he fails to spook Handsome Harold with a faux spider on a stick, he quickly improvises and knocks him out with the stick. In the later games, Henry begins to use items that reference other media, rather than ordinary items lying around.
His skills and resourcefulness are even acknowledged by Dmitri Johannes Petrov, who expresses his admiration since Henry was the first person to escape his complex The Wall. If Henry starts a riot, he will claim that no major incident happened in fifty years until the very day he showed up, also indicating Henry's exceptional skills.
In the Revenged ending, Henry is given cybernetic enhancements by Dr. Vinschpinsilstien, similar to the ones that she gave the Right Hand Man in other endings. Henry was given a cybernetic spine and left arm, which allow him to transmute his cybernetic spine into a jetpack and allows him to create weapons such as gun and sword with his left arm.
Henry has a Spirit called Reference, which has the ability to swap positions with its user instantaneously, or swap appearances with each other in order to deceive the enemy. Reference can also punch an enemy into an alternative timeline they see fit. Reference and Henry can become very cocky when fighting their enemy which often leads them both into tough situations. However, they are both also incredibly resourceful and powerful which contributes to their cocky nature.
Further supernatural powers Henry can use are as follows:
- Remarkable "luck".
- Pulling/creating various items seemingly out of thin air.
- Metalbending in Infiltrating the Airship.
- Earthbending in Fleeing the Complex.
- Ice magic in Infiltrating the Airship.
- Thunder magic in Completing the Mission (which helps Henry escape from his cuffs).
- Teleportation/Super Speed in Fleeing the Complex (Through the "Flash" option).
- Manipulation of zero-point energy in Infiltrating the Airship.
- Pyrokinesis in Stealing the Diamond's Sneak In option when you choose to go to the roof (Falcon Punch, which only emits a small smoke due to lack of concentration), Infiltrating the Airship's RPG fight against the Right Hand Man (Relentless Bounty Hunter) and in the same game by using the Falcon Kick in Government Supported Private Investigator (This reduces Henry into ashes).
- The ability to use PK Flash in Infiltrating the Airship's RPG fight against the Right Hand Man, creating a burst of light that messes with the enemy's emotions.
- Electrokinesis in Fleeing the Complex, through the "The KNEE" technique in Convict Allies.
- Forcefield Creation in Stealing the Diamond; through the Bubble option in Intruder on a Scooter.
- Size Manipulation in Completing the Mission via Adobe Flash tools.
- Causing himself, friends and/or foes to be sidetracked for an indefinite amount of time through the use of the Distraction Dance.
Personality and Relationships
Henry is a mostly silent protagonist, often letting his actions speak for him. On several occasions, he lets out a word or two (such as the grenade belt in Escaping the Prison, and the branch fail in Stealing the Diamond). In Completing the Mission, Henry is considerably more vocal than in previous instillments. He can be heard detailing a plan to Charles Calvin, asking a Toppat security guard to raise a barrier, and reacting to misplacing the Leafmöde in a fail, as well as speaking nearly a full sentence to Ellie Rose during the CorrupTick fail scenario (line was originally said by Ellie).
Henry is a majorly an introvert, lucky, yet equally unlucky person. He frequently makes silly and outright mindless decisions, which is usually what leads to his many incarcerations. He sees himself to be legendary and commonly acts in a grandiose manner, but this cocky behaviour is usually what causes whatever mission he is on to result in often humorous failures. He is remarkably greedy, constantly in pursuit of valuable items such as various large gemstones, miscellaneous precious items stolen by the Toppat Clan, or simply just cold-hard cash - which causes him to get in trouble more often than not. His combat techniques reflect his reckless nature.
Depending on the path chosen by the player, Henry can also be seen selflessly helping others out. Henry can choose to free Dave Panpa from the Toppats' captivity, a guard who is, ironically, guilty of his prison outbreak. He can assist his cellmate, Ellie, in their escape from the Wall. He can also agree to Charles' dangerous mission proposal in order to take down the Toppats for good, despite not having anything to directly gain from it. These scenarios make for solid evidence showing that as arrogant as Henry may be, he does genuinely care about other people and/or his friends and isn't entirely out for himself.
Henry's primary trait is his selfish greed. He is first seen attempting to rob a bank in the first game. His persistence was rewarded with a jail sentence, yet it becomes very obvious too that being jailed for the failed robbery did not make any difference and he immediately chases after a nearby bank truck in the Lawyered Up ending of Escaping the Prison once acquitted.
Even after being arrested and having to escape, it is clear he learned little, with his eyes turning into dollar signs upon seeing the Tunisian Diamond on the news and immediately preparing to steal it. In spite of this, he knew where to draw the line in his greed, since he willingly abandons the diamond in order to save himself. He is also completely willing to commit murder to further his agenda, as he willingly drops the diamond on a guard's head with no hesitation.
He is even offered a full pardon by the Government if he fulfilled their request, yet his lack of self-control over his greed proves to be too great. Upon seeing the Toppat Clan's gigantic Romanian Ruby they stole, he promptly abandons his mission and steals the ruby. Power-hungry and quite opportunistic, he has the option to betray the feds and take over the Toppat Clan when he catches Reginald Copperbottom, who surrenders the airship to him after Henry defeated the Right Hand Man.
Captured once again at The Wall complex, he sets out to escape once again. He has the option of escaping with a fellow convict named Ellie and for the seemingly first time, having a true friend that helps him all the way. That being said, in order to escape, he ends up freeing every prisoner and uses the riot to escape, not caring about what consequences those actions warrant. He also has the option to simply abandon Ellie and go on his own, perfectly illustrating his willingness to use or expend anyone should it benefit him.
Henry, despite everything, does care about other people if they are on his side. This is best seen when he breaks down after Charles sacrifices himself to save Henry.
Depending on the choice, Henry could backstab anyone he's working with. In Airship, Henry could abandon his mission from the government to strike on his own by either stealing the ruby or joining the Toppats instead. He also able to optionally leaves Ellie behind after she helped him in Complex.
As soon as he gets the package in Escaping the Prison, everything helps him, directly or indirectly. He gets out of prison, he steals the Tunisian Diamond, is pardoned by the government or becomes the leader of the Toppat Clan in Infiltrating the Airship, and escapes the Wall in Fleeing the Complex. In the Ghost ending of Complex, he abandons Ellie as soon as she outlives her usefulness. He receives no comeuppance for this in three of the four routes in Mission that follow from this ending (he isn't so lucky in Executive/Ghost).
The Betrayed ending in Fleeing the Complex is the first ending that has Henry getting his punishment, as he's killed by Reginald. And when that doesn't stick, he's killed for real in the Revenged ending from Completing the Mission by Reginald again after he gets his revenge on the Toppat Clan. Henry also gets a punishment in another one of the endings for Mission, though he does not die in this one.
After betraying Ellie yielded no results in Complex, she winds up following him to the Toppat Clan's airship, exposing him which results Reginald, using Henry's betrayal as an example, convinces much of the Toppat Clan to overthrow him. This puts Henry in a civil war between his much smaller team of loyalists and the rest of the clan led by new leader Ellie, stopping what would would have been an easy means of becoming the leader of a significantly large crime organization.
Quotes
Henry only speaks a few words and sentences, generally leaving the player alone to decide what Henry feels. There are several scenes in which Henry says a few words, but it's never a full sentence.
It is implied that he speaks in full sentences to characters such as Charles, but this has never actually been shown. These are a few examples:
Breaking the Bank
- "Yeah!" - Henry breaking into the bank using a disguise. (Legacy version only)
Escaping the Prison
- "WHAT THE-!?" - After using the belt of grenades option in Sneaky Escapist.
- "NO! NO! NO! NO!" - After using the Opacitator option in Badass Bust Out.
Stealing the Diamond
- "Heheh- Wait..." - Henry after using the "branch" option in Intruder on a Scooter.
- "FALCON PAW... awnch??" - Henry attempting to use the Falcon Punch option in Unseen Burglar.
- ¨Eyy?¨ - Henry tries to bribe the police in Intruder on a Scooter.
Infiltrating the Airship
- "Ummm....." - Henry after getting teleported with the "Teleporter" option in Pure-Blooded Thief.
- "Oww..." - Henry failing to break the door with the "Metal Fist" option in Rapidly Promoted Executive/Relentless Bounty Hunter.
- "FALCON-!" - Henry being burned to ash when attempting to use Falcon Kick in Infiltrating the Airship option in Government Supported Private Investigator.
Fleeing the Complex
- "Hey, buddy." - During "Tall Guy" option in Convict Allies.
Completing the Mission
- "Oops. Uh oh..." - Henry after slipping the leaf in "Leafmöde" in Cleaned 'em Out.
- "Oough." - When Henry dies of fall damage in "Build" in Triple Threat.
- "Who will challenge me!?" - During "Fusion" with "Ellry" in Triple Threat.
- "Enough waiting around!!" - During "Fusion" with "Ellry" in Triple Threat.
- "So..." - Before Henry tells his plan to Charles in Triple Threat.
- “Let’s a-go!” - In "Painting" in Special BROvert Ops.
- "HOOP! Noooo!" - Henry falling down during "Leap" in Jewel Baron.
- "Noooo!" - Henry falling down during "Catapult" in Jewel Baron.
- "N-n-n-n-no!" - In "Ramp" in Jewel Baron.
- "Yah! Hot!" - Stepped in the lava during "Teleporter" in Jewel Baron.
- "Ah, one sec." - During "Chance Time" in Jewel Baron.
- "Ra-Do-FOOS!!!" - During "Yell" in Jewel Baron.
- "Hey, brother!" - Henry disguised as another Government agent, to Calvin and Konrad Bukowski in the "Disguise Kit" option in Toppat Recruits/Pardoned Pals.
- "Let's try and get up to the-!" During "CorrupTick" in Toppat Recruits/Pardoned Pals, line originally said by Ellie Rose
- "Hey, can you?" - Saying to open a path to Kayn West in Stickmin Space Resort.
- "Wait..." - Before a bomb explodes in Free Man route.
- "Stickmin Pawnch!!!" - When attacking (with Ellie) Right Hand Man Reborn with "Wombo Combo" option in Capital Gains.
- "Hey!" - When trying to dancing in "Dance-Off" option in Master Bounty Hunter.
- "Wa-wa-Wait! *ahem* Wololo!" - Converting Kayn into a Government officer with "Convert" option in Master Bounty Hunter.
- "Nwuh!" - Before getting shot by Floyd Winters in Toppat Civil Warfare.
- "It's high noon..." During using "Revolver" option in Toppat King.
- "Henrrryyyyyy!" - During "Charge" option in Toppat King.
- "Duagh!" - After realizing he's being left behind during Toppat King.
Criminal Record
This shows Henry's criminal record:
- From Breaking the Bank:
- Attempted Robbery
- Trespassing
- From Escaping the Prison:
- From Stealing the Diamond:
- Trespassing (any route)
- Grand Theft (stole the Tunisian Diamond, any route)
- Aggravated Assault (rammed scooter into Konrad Conners, IoaS route)
- Second-Degree Murder (UB and IoaS routes)
- Killing a Police Officer (killed Johnny Panzer, IoaS route)
- From Infiltrating the Airship:
- Member and leader of a criminal organization. (For being the leader of the Toppat Clan; RPE route)
- Possession of stolen valuables. (Theft of the Romanian Ruby; Pure Blooded Thief ending.)
- Theft of property. (Theft of the CCC's technology; Pure Blooded Thief ending.)
- Taking Hostage (RBH route)
- From Fleeing the Complex:
- Jailbreak (All routes)
- Aggravated Assault (rammed Grigori Olyat, PD route)
- Starting a riot (CA route)
- Killing Jailers (killed Joe Joshin, Melvin Poolridge, Ace Apex, CA route, and an unknown person, IRO/TB route, Karlov Chernik, Gnewt Stoneheel, Karl Pinkerton, Franz Pferd, Danil Dolche, PD route)
- Killing an unarmed enemy
- From Completing the Mission:
- Murder (Killing government soldiers in TK and T4L routes or Killing Toppat Clan members in FM, JB, LNE, PP, CG and R routes)
- Grand Theft (stole the Norwegian Emerald in Jewel Baron route, Toppat Clan's valuables in Cleaned 'em Out, Little Nest Egg, Capital Gains routes)
- Member of a criminal organization (Being a Toppat Recruit, or Toppat Leader)
Killed Victims
This list shows the victims Henry has killed:
- Johnny Panzer (IoaS)
- Cliff Knux (UB)
- Kurt Dietrich (JPE; Direct or Caused)
- Alexander Garb (JPE; Caused)
- Hatchman (GSPI, R; Direct or Caused)
- Matthew Norbert (GSPI, R; Direct or Caused)
- Benjamin Bourseious (GSPI, R; Direct or Caused)
- Ace Apex (CA)
- Joe Joshin (CA)
- Melvin Poolridge (CA)
- Karlov Chernik (PD)
- Karl Pinkerton (PD)
- Gnewt Stoneheel (PD)
- Franz Pferd (PD)
- Danil Dolche (PD)
- Sten Villo (IRO; Caused)
- Kerdrew Johensen (IRO; Caused)
- Joey Walnut (TB; Indirectly Caused)
- Jim Pinkson (TB; Indirectly Caused)
- Willie Wagner (TB; Indirectly Caused)
- Liam Rogers (TK)
- Vance Kite (TK)
- Victoria Grit (TK; Alongside Right Hand Man)
- Gerald Gruff (TK; Alongside Right Hand Man)
- Billy Brown (TK; Alongside Right Hand Man)
- Dan D. Lyons (TK; Alongside Right Hand Man)
- Orbyn Lanp (TK; Alongside Right Hand Man)
- Holey Cap (FM)
- The Bookie (FM)
- Chuck Wellington (FM)
- Fredrick Muenster (FM, PP)
- Fred Finestone (FM)
- Jack Doogan (SSR)
- Wilhelm Krieghaus (JB, PP)
- Right Hand Man (JB, PP)
- Right Hand Man Reborn (CG; Alongside Ellie Rose, TCW, R)
- Reginald Copperbottom (JB, PP, TCW, R)
- Blast Connors (LNE, CG; Alongside Ellie Rose)
- Mr. Macbeth (LNE, PP, CG; Alongside Ellie Rose)
- Grigori Olyat (PP, TR; Alongside Ellie Rose)
- Dmitri Johannes Petrov (PP; Alongside Ellie Rose, TR)
- Thomas Chestershire (PP, R; Direct or Caused)
- Sven Svensson (PP)
- Carol Cross (PP)
- Slice (PP, R; Direct or Caused)
- Floyd Winters (PP, R; Direct or Caused)
- Poppedtop (PP)
- Beans (PP)
- Orange Hat Kid (PP)
- Mr. Jobb (PP, CG; Alongside Ellie Rose)
- Chip Crumm (PP)
- The Leprechaun (PP)
- The Marble Man (PP)
- Bloodhound (PP)
- Tayne Flarhgunnstow (PP)
- Mr. Lincoln (PP)
- Whitehead (PP)
- Burt Curtis (PP, R)
- Dijon Ponjelo (T4L; Caused)
- Andrew Cobbler (T4L; Caused)
- Brock Hollowitz (T4L; Caused)
- Quincy Tattlemuffin (CG; Alongside Ellie Rose)
- Wallace Dagwood (CG; Alongside Ellie Rose, R)
- Stoneface (CG; Alongside Ellie Rose)
- Fred Worst (CG; Alongside Ellie Rose)
- Matilda Ivy (CG; Alongside Ellie Rose)
- Milhouse Filmore Jones (CG; Alongside Ellie Rose)
- Bartolomeo (CG; Alongside Henry Ellie Rose)
- Larry the Guy (CG; Alongside Ellie Rose)
- Grunt (CG; Alongside Ellie Rose)
- Mischevious Martin (CG; Alongside Ellie Rose)
- Mr. Teal (CG; Alongside Ellie Rose)
- Icepick (CG; Alongside Ellie Rose)
- Snowcap (CG; Alongside Ellie Rose)
- Thomas Chipz (CG; Alongside Ellie Rose)
- Filbert Philbert (CG; Alongside Ellie Rose)
- Jim Pulp (CG; Alongside Ellie Rose)
- Stanley Grass (CG; Alongside Ellie Rose)
- Darius Johnsonite (CG; Alongside Ellie Rose)
- Joan Scone (CG; Alongside Ellie Rose)
- Al the Pal (CG; Alongside Ellie Rose)
- Mac Dandy (R; Direct or Caused)
- Blueberry (R; Direct or Caused)
- Hambag (R; Direct or Caused)
- Miss DeMeanor (R; Direct or Caused)
- Alfonsho Cruz (R; Direct or Caused)
- Barbershop Bill (R; Direct or Caused)
- Gene Fredrickson (R; Direct or Caused)
- Handsome Harold (R; Direct or Caused)
- Dave Panpa (R; Caused)
- Sir Hatty (R; Direct or Caused)
- Earrings (R; Direct or Caused)
- The Witch (R; Direct or Caused)
- Hat Girl (R; Direct or Caused)
- Two unnamed guardians of The Wall (PD, IRO/TB)
- Several Government Soldiers (TK and T4L; Caused)
- Several Toppat Clan Members (FM, JB, LNE, PP, CG; Alongside Ellie Rose, R)
Trivia
- Henry's name is not revealed until Escaping the Prison. In the legacy version of Breaking the Bank he is simply known as "the guy."
- Henry has two determinant top hats as a Toppat Clan member. One of them is a black hat with Reginald Copperbottom's dollar sign necklace, while the other is a navy blue hat with a golden H pinned on it. The former one is when he's the leader, the latter is when he's a normal member.
- Including all the fails, Henry has died around 150 times. A list of all his deaths can be found here.
- Henry is the only character whose voice is pitched, but not by three semitones. Instead, his voice is pitched by 2.2 semitones.
- Henry seems to still retain memories of his fails, even if canonically he never took those choices (usually because they end in his death). To name the examples:
- Henry develops a hesitance and then later a hatred for the Teleporter. This is despite the fact that he would have never have used the device before his one successful attempt in Diamond (so his reluctance and fear of it make little sense, considering how eager he is to try anything else), and he wouldn't smash and stomp on it in hatred in Mission if he had either not used it before or used it once successfully. So he likely has knowledge of his fails from other attempts.
- By this logic, Henry shows some frustration at Charles' numerous failed attempts to assist him, which makes the "I don't need your help!" choice possible while Henry is sneaking into the electrified airduct in Airship.
- The same applies for the "Charles" option, and how Henry reacts to it: surprise in Airship, fear in Complex, and panic in Mission. Additionally, in the former two, he doesn't understand Charlie's plan until he notices the helicopter approaching; in the latter, he starts panicking as soon as Charles claims that the situation "calls for some bold action"
Breaking the Bank Characters | ||
Henry Stickmin | Chad Hansen | Philly Colin | Ted McAdams | Winston Davis |