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Jewel Baron is one of the sixteen endings in Completing the Mission.

With the Tunisian Diamond and the Romanian Ruby in his possession, Henry sets out to infiltrate the now in-orbit Toppat Space Station to steal another gemstone, the Norwegian Emerald. However, during the heist, he runs into familiar faces onboard who are intent on eliminating him for good.

This ending is set after the events of the "Pure Blooded Thief" and "Ghost Inmate" endings.

Plot

Following his escape from The Wall, Henry is at home eating cereal when he watches a BCC News report about the Toppat Orbital Station. The BCC's Alice Hamilton reports that the station was launched a week ago, thus allowing the Toppats to raid anywhere on Earth with ease.

When Hamilton mentions that the Norwegian Emerald is in Toppat possession, Henry immediately takes off to steal it from the space station. One week later, using a modified scooter designed for space travel, Henry races into space. Burt Curtis notices a "hostile object" approaching the station, and Reginald Copperbottom orders it to be shot down. Henry can:

  • Timeout (Fail): Henry is destroyed by the lasers. Message: Plan of attack: Fly in a straight line and do nothing.
  • Barrel Roll (Fail): Henry dodges the lasers using barrel rolls, but Reginald blows him up with a bomb instead. Message: That was an Aileron roll...
  • Lightspeed (Fail): Henry sets the scooter to lightspeed, but then loses his grip on the vehicle and a laser bolt kills him. Message: You forgot to hold on to your butts.
  • Mosquito Mode: Henry's scooter transforms into an enclosed pod with an extremely long needle and he punctures the vehicle's hull.

Burt Curtis mentions that the space station missed completely, annoying Reginald who laments with their extensive investment on such an ineffective defense system. Henry exits from the other end of the vehicle and sees the plans of the vents. He needs to cross the gravity pit in order to access the vault.

  • Leap (Fail): Henry attempts to leap to the other side but he falls short and plummets to his doom. Message: Jump farther.
  • Pole Vault (Fail): Henry somehow only manages to ascent but does not move much horizontally, and he collides with the platform before falling. Message: Well, you had good form at least.
  • Catapult (Fail): Henry uses a catapult, but it doesn't produce enough torque and he is tossed into the pit. Message: You should've used a trebuchet. They are far superior.
  • Ramp (Fail): Henry drives a kart with a ramp, but crashes onto the ledge. The vehicle falls with him before he can react. Message: Don't worry, the Toppats validate parking.
  • Rocket (Fail): The rocket loops and simply flies straight down, killing Henry. Message: You just lit a rocket. Rockets explode.
  • Bridge (Fail): Henry attempts to use a wooden plank to get across, but the plank is too short and simply drops into the abyss. Message: Measure once, cut twice. ... Wait.
  • Cannon (Fail): The cannon's explosion burns Henry alive. Message: Kaboom, baby!
  • Teleporter: Henry, distrusting the device, angrily smashes the teleporter at the ground. He is warped through a multitude of locations but ends up at the vault.

Surprised that it worked, he sees the Emerald inside. Henry has four options:

  • Eject (Fail): Henry hits the eject button, which launches the Emerald into space. Message: The "Eject" button ejects. Well, whaddaya know.
  • Wallclip (Fail): Henry tries to clip through the wall by abusing the physics engine, but he sinks out of the game's map. Message: It's a hard move to pull off. You have to be frame-perfect.
  • SMASH (Fail): Henry screams as he builds up his strength to smash into the vault, but inadvertently destroys the station, killing everyone. Message: Jeez, calm down.
  • Open: Henry opens the vault cell and obtains the Emerald.

With the Emerald, Henry makes his way to the Orion Lounge, but there he encounters the Right Hand Man and Wilhelm Krieghaus. The Right Hand Man recognizes Henry as the guy who stole their Ruby. Reginald orders him to finish Henry. Henry can:

  • Chance Time (Fail): Rolling dice, Henry attempts to use luck to his advantage. However, the dice forces Henry to give up the Emerald to the Right Hand Man. Message: Chance Time ALWAYS screws you over.
  • Emerald (Fail): Henry tries to throw the Emerald at them, but it is too heavy and doesn't make it very far. He is then presumably killed. Message: Hey, that thing is REALLY heavy, ok?
  • Yell: Henry angrily roars and the sonic attack propels them out of the lounge.

As the Right Hand Man flies away with an oxygen mask, Henry seizes it, leaving him to die in the depths of the universe. Reginald sets the entire Toppat Clan on high alert and orders the station's superweapon, the Supreme Dominance, to fire at Henry. Henry can:

  • Super Henry (Fail): Henry absorbs the Emerald, but because he has only one emerald instead of seven, he performs the Insta-Shield instead of turning into Super Henry and is vaporized by the laser. Message: You need like 6 more Emeralds before you can transform into Super Henry.
  • Load Save (Technical Fail): This fail is linked to the Save State option in "Toppat Civil Warfare". If, during the same game, the player used that fail, selecting "Load Save" will send the player back to that choice screen. If the player has not yet used Save State during the same game, however, the game simply reloads the current choice screen, causing a loop. This does not count as a fail.
  • Grow 'n Shrink: Henry uses the Grow 'n Shrink to enlarge the Emerald, and it successfully reflects the laser at the station unharmed. The laser slices the station in half.

The Emerald shrinks to its original size soon after. Chaos ensues as the Toppats flee their crippled station. Reginald retreats to his private escape pod, only to launch straight at Henry, allowing him to enter the escape pod. Reginald struggles against the vacuum of space due to a broken window and curses Henry before he too meets his demise in the cold depths of outer space. Moments after his presumed death, the window is ironically sealed by metallic reinforcements. Henry then arrives back on earth and escapes with the Emerald.

In a breaking news report, Alice Hamilton reports that the Toppat Orbital Station was completely destroyed. While numerous escape pods were spotted entering the atmosphere, authorities can't confirm if Reginald has survived or not since his escape pod was empty. Whatever happened to the rest of the Toppats remain ambiguous. Henry now possesses the three most pristine jewels in the world-- the Tunisian Diamond, the Romanian Ruby, and now the Norwegian Emerald.

Characters

Italics indicate they only appear in this pathway.

Trivia

  • After breaching into the rocket, Henry is given a choice of eight items to help him make it across the gap. The selection of the eight items is a direct reference to PuffballsUnited's first game, Crossing the Pit.
    • Henry is on the right side instead of the left.
    • In the old version, the Pole Vault choice would fail since stick figure would be launched forward but still fails to cross the pit. The bridge fail would have involved in its collapse due to overloading.
    • This is one of the only two cases in the Henry Stickmin series where the teleporter leads to progression instead of a fail. Its destruction by Henry refers to how it leads to fails in most other cases.
  • The barrel roll is a technique in the Star Fox series, and the quote Do a barrel roll! said by Peppy Hare became so famous that it became a meme.
  • This ending has probably the least songs in the entire game, if MEGALOVANIA is not accounted for.
  • In the Lounge where RHM confronts Henry, there is a poster showing the Impostor from the game Among Us.
  • The cereal Henry was eating in the intro is called Looped Fruits, which is a parody of the popular cereal, Froot Loops.
  • During the Intro, when Henry is being targeted by the Toppats, text can be seen on the top left and bottom right, most noteworthy:
  • The Rocket's fail message is a reference to Toy Story, where Sheriff Woody says a similar line near the end of the movie.
  • Chance Time is a reference to the Mario Party series, where you could lose stars in Chance Time due to the minigame's unpredictability.
  • The "Super Henry" fail scenario contains a handful of Sonic the Hedgehog series:
    • Requiring seven emeralds to turn Super has been a series standard since Sonic the Hedgehog 2.
    • Instead of turning Super, Henry performs the Insta-Shield, as seen in Sonic the Hedgehog 3 & Knuckles.
  • Using the Load Save option after using Save State in another route loads you to that route.
  • BCC News is a parody of BBC News.
  • Wall Clip is a strategy speedrunners use to glitch through any obstacles or walls, usually to bypass some levels.
  • Supreme Dominance is the combination of the famous "Supreme" meme and "Assert Dominance" meme.
  • Grow 'n Shrink is the opposite item of Shrink 'n Grow from Infiltrating the Airship.
  • In the Vault, one storage compartment depicts a crude sketch of the Romanian Ruby, implying that it would be reserved for when the Ruby is returned to the Toppats.
  • The Superweapon's laser vaporizing Henry resembles Galeem's Lasers from Super Smash Bros Ultimate.
  • The Emerald choice alludes back of Diamond choice from Stealing the Diamond, though it leads to a fail instead.
  • This is the only route that using the same music in opening and ending.
  • When Henry first enters the vault, the Purple crewmember from Among Us can be found in a vault cell. However, it is only shown for a split second as the camera zooms in on Henry shortly after.
    • Clicking on the crewmember brings the player one step closer to getting the "Assemble the Crew" achievement.
  • Henry teleports to the following areas while the teleporter malfunctions (this list is incomplete):
    • The sky
    • A snowy mountain
    • The desert
    • A military base with Captain H. J. Canterbury
      • It is not possible to obtain bios from any of these characters since the timeframe is too short.
    • A volcano
    • Next to a tree in a forest
    • Underwater
    • Outer space
    • A road
    • A wasteland
    • Kensington's chamber in Special BROvert Ops (Painting Portal fail) ("Bowser's Road" from Super Mario 64 can be heard briefly)
    • The Toppat Launch Site
    • A Dr. Mario stage (one of the notes of "Chill" from the NES version of Dr. Mario can be heard briefly)
    • A planet from StarCraft II (Teleported previously in Fleeing the Complex)
    • The Final Destination stage from Super Smash Bros. Melee (the two notes of “Final Destination” from Super Smash Bros. Melee can also be heard briefly)
    • The tree
    • The bridge of the 2Fort map from Team Fortress 2
    • Emptiness (Teleported previously in Infiltrating the Airship)
    • A black space with the words "Bad Time" and the skull of Sans from Undertale (the first note of MEGALOVANIA can also be heard briefly)
    • The sun
    • The roof of the museum from Stealing the Diamond
    • A rock with a large head of Shrek overlooking it
    • The volcano
    • The sky
    • Green Hill Zone from Sonic the Hedgehog
    • A Bowser's Castle area with a Thwomp enemy from Super Mario
    • On top of a building in the Toppat Launch Site where the SAM Turret resides.
    • The "pit" from Crossing the Pit (Henry changes into his original design to match the style.)
    • The road
    • A real-life image of the Shoop da Whoop face made of paper maché. (PuffballsUnited has stated that this Shoop face was something he made for a college art class).
    • The snowy mountain
    • The firing range from Escaping the Prison
    • A red girder beam
    • Outer space
    • Under the Earth with someone on a drill from Dig 2 China, another game made by InnerSloth
    • A grassy area from League of Legends - Quick Tip, an animation made by PuffballsUnited on his YouTube channel
    • The bank wall from Breaking the Bank
    • The Toppat Orbital Station vault

Music

Track Composer/Artist Notes
"BCC News"
Ockeroid Opening and ending theme.
"MEGALOVANIA"
Toby Fox The first note from "MEGALOVANIA" can be heard briefly during the haywire Teleporter sequence.

Gallery

Part 1

The correct one for this is Mosquito Mode.

Part 2

The correct one is Teleporter.

Part 3

The correct one is Open.

Part 4

The correct one is Yell.

Part 5

The correct one is Grow 'n Shrink, then the route concludes.

Extra

Ranks/Endings
Breaking the Bank

The Story Begins

Escaping the Prison

Sneaky Escapist Lawyered Up Badass Bust Out

Stealing the Diamond

Intruder on a Scooter Just Plain Epic Unseen Burglar

Infiltrating the Airship

Government Supported Private Investigator Pure Blooded Thief Relentless Bounty Hunter Rapidly Promoted Executive

Fake: Lightning Quick Larcenist

Fleeing the Complex

Ghost Inmate Convict Allies Presumed Dead International Rescue Operative The Betrayed

Completing the Mission

Toppat King Cleaned 'em Out Stickmin Space Resort Little Nest Egg Special BROvert Ops Master Bounty Hunter Jewel Baron Valiant Hero Free Man Revenged Toppat Civil Warfare Pardoned Pals Toppat Recruits Capital Gains Toppat 4 Life Triple Threat

Secret: Multiverse Correction

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