If you were looking for the option in Jewel Baron, see Rocket (option). For other uses, see Rocket (Disambiguation).
| “ | I think you mixed up the staging process a bit.
|
„ |
| ― Rocket's Fail Message |
The Rocket is a vehicle appearing in Fleeing the Complex. It is an option during the "Ghost Inmate" pathway.
Role[]
In the "Ghost Inmate" pathway, the rocket is a vehicle owned by The Wall. It is located on the outer docks, along with the S.S. Annie and a Dinghy. The rocket is rather small, most likely meant for only 1 or 2 people. It is mounted on a launch platform and equipped with a parachute for landing.
Henry reaches the docks during the "Ghost Inmate" ending of the game. In the final choice screen, the Rocket is one of three vehicles Henry can try to use for his escape. When chosen, Henry boards the rocket and attempts to launch it, but he accidentally activates the parachute first which causes the rocket to fly sideways during take-off and crash into The Wall. This results in a fail.
Trivia[]
- The fail is a reference to the game Kerbal Space Program, in which many inexperienced players tend to incorrectly set up their rocket's staging and engage the engines at the same time as the parachute when launching.
- The discernable rocket components are a Mk1 Command Pod with a Mk16 Parachute attached to it, one TT18-A Launch Stability Enhancer connected to one side, and one RT-10 "Hammer" Solid Fuel Booster attached to the bottom of the command pod.