Special BROvert Ops is one of the sixteen endings in Completing the Mission. It involves teaming up with Charles the whole way to capture the remaining members of the Toppat Clan.

Out of The Wall with the help of Charles, the duo are sent to deal with the Toppat Clan once more to prevent them from going to space.

This is the third instance in which Henry teams up with Charles.

This pathway is selecting by choosing "Government Supported Private Investigator" & "International Rescue Operative" as starting points in the Endings Hub.


Having just escaped from The Wall, Henry and Charles land in a government base in the Dogobogo Jungle. General Galeforce welcomes them and brings them up to speed with their problem. The remaining Toppats built a rocket at the Toppat Launch Site and are planning to go to space to set up a space station.

This would make governments unable to reach them if they are able to get their space station into orbit. Since Henry and Charles worked well together bringing down the Airship, the general figures they would be the best candidates for the mission. Even though Henry doesn't owe the government anything, the General promises to return the favor somehow.

Henry and Charles arrive at the Toppat Launch Site via helicopter, and Charles is already being targeted by a SAM Turret on top of a building. Henry is next to the SAM Turret, and can do four things:

  • Stomp (Fail): Henry stomps on the SAM Turret to not aim at Charles, but accidentally falls as the SAM Turret falls down and aims at Henry. A missile then hits Henry, causing an explosion. Message: Saved ya, Charles!
  • Panel (Fail): Henry opens the wire panel and rips the wires of the SAM Turret, but this fires ALL of the missiles at Charles. Charles checks in to mention this and how it couldn't be right, and is making sure he is seeing it right, only for all the missiles to blow up Charles. Message: That kinda seems like the opposite thing to do.
  • Cupcake (Fail): Henry unwraps and eats a cupcake while the SAM Turret launches a missile that blows up Charles. Message: Worth.
  • Drawing: Henry draws something as the SAM Turret is targeting Charles. At the last moment, Henry puts a picture of a cloud in front of the SAM Turret's camera, blocking its view of Charles.

Charles thanks Henry for whatever he did. An announcement is made by the Toppats that the rocket would be launching soon and for everyone to get onboard. Charles needs to get Henry onboard by using one of three things:

  • JetPod (Fail): Charles sends in a JetPod, only for it to land on Henry. Message: Hey its your uber driver here...Am outside
  • Invisible Bridge (Fail): Charles teleports an invisible bridge next to Henry, but since Henry cannot see it, he ended up accidentally stepping off of the roof. Message: Oh no no no, he didn't put it THERE, silly.
  • Trapeze: Charles drops a trapeze swing attached to the helicopter, allowing Henry to grab on and swing into the entrance of the rocket.

The rocket entrance closes as Henry rolls into the Storage Bay. Two Toppats mention how they think of their new leader. Charles noticed that it seemed every member of the Toppat Clan is there, and he needs Henry to go to the Engine Room without being seen. Charles can help by using one of three things:

  • TV Broadcast (Fail): Charles sets up a huge TV screen under the helicopter. The TV can be seen from a window with subtitles, so the Toppat members can enjoy the comedy show. Unfortunately, Henry also gets distracted by it and everyone notices him laughing. Message: What? It's a good show, Brant.
  • Subsonic Wave (Fail): Charles is about to emit a subsonic wave that can stun anybody that hears it, so he tells Henry to cover his ears. However, it ends up stunning and squishing everyone in the Storage Bay, unknown to Charles. Message: Must've had it set it to 11.
  • Remote Toppat: Charles hacks into a nearby robot named Topbot, which he reprograms to breakdance, causing everybody but Henry to be distracted by it, allowing him to get to the Engine Room unnoticed.

Once there, Henry has to somehow damage the Engine. Henry can do three things:

  • Wrench (Fail): Henry tries to damage the engine by hitting it with a wrench, but it somehow upgrades the engine to a stronger, more efficient one, allowing the rocket to be able to launch early, to the confusion of Charles. Message: And that was only a level TWO engine!
  • Power Button (Fail): Henry pushes the OFF button, but it does nothing to the engine. Unknowing to him, he triggers a laser that emits from the rocket and fires at Charles. Message: Everyone knows 'Off' stands for Offense.
  • Red Herring: Henry throws a red herring into the vents of the engine, causing it to be jammed and requires fixing. This buys Henry and Charles some time.

Henry exits the Engine Room and enters the Hall of Leaders, which leads to the Cockpit. Charles says that if he can find a way to lock everybody inside via the cockpit, the government can make their arrests with ease. Henry has to cross without being noticed. He can do three things:

  • Painting Portal (Fail): Henry enters a painting portal of a portrait of Jaques Kensington, a previous leader. Henry then falls onto a platform with the leader next to him. Jaques quickly, shoots him, automatically killing him. Message: Gotta collect more of those extra life mushrooms.
  • Bug Juice (Fail): Henry inserts bug juice into himself, turning him into a fly. He flies across to the cockpit, only for the bug juice to quickly wear off midway, causing him to fall. Message: Hmm. I guess it only lasts for an hour in bug years.
  • Swapper: Henry uses the Swapper, a device capable of switching places of anybody targeted. Henry swaps places with Red Crimson who was close to the cockpit entrance and was able to get into the cockpit with ease.

Henry enters the cockpit, only to find the current leader, Sven Svensson. Sven quickly holds Henry at gunpoint before he recognizes him as the one responsible for the arrests of the Airship division. Charles has a hard time telling if Henry was in trouble, but could eventually see that he was. As Sven rants about what he's been through to take up leadership and make the rocket plan, Charles can do three things to help Henry:

  • Sleep Dart (Fail): Charles launches a sleep dart from his helicopter, but the dart only sticks into the glass instead of breaking through it and hitting Sven. Message: Hm. Sturdy glass.
  • IR Sniper (Fail): Charles attempts to use an Infrared-scoped sniper rifle as he can easily see who the bad guy was through the sniper's scope. Unfortunately, Charles loses control of his helicopter as he was taking aim. Henry has to watch Charles attempt to regain control, only for Charles to crash as Sven continues to rant about taking vengeance. Message: Let's see YOU fire a gun while piloting a helicopter!
  • Horn: Charles uses a loud horn to startle Sven, dropping his gun. Sven attempts to engage in a fistfight, only for Henry to easily knock him out. Henry takes control of the rocket and locks the doors. Charles sends the other members of the government to take care of the rest.

During the credits, multiple helicopters arrive at the front of the rocket. As Henry is dragging Sven, a Toppat member tries to get Sven via microphone to open the doors so they can run away or at least get their weapons. Soldiers arrive and easily arrest the entire clan. Charles comes to greet and congratulate Henry in person, so does General Galeforce. He offers Henry to be enlisted with a promotion along with Charles into Special Covert Ops Agents, allowing Henry to go along with Charles on more missions. He accepts with the final scene containing Charles riding a helicopter with Henry riding along.


Italics indicate they only appear in this ending, Underlined indicate they only appear in fails in this ending.


  • This ending has the most screens of any CtM ending, with 6 real screens, tied with Free Man and Toppat King.
    • Of these, Free Man has the most fails, at 15, closely followed by Toppat king at 14 and then Special BROvert Ops at 13.
  • The Cupcake option is a callback of the Cheese option in Stealing the Diamond, as they both involve Henry eating something and accomplishing nothing, leading to a fail.
  • The Subsonic Wave option was used in an April Fools video.
    • The sound was replaced with sounds from "Never Gonna Give You Up."
  • The television show streamed is a parody of classic comedy Seinfeld.
  • The Subsonic Wave option's fail message is likely a reference to the 1984 cult mockumentary This is Spinal Tap, which includes a scene where Nigel's amplifier dial goes up to 11, coining the term "up to 11."
  • The Toppat Robot, Topbot, was seen in a teaser GIF.
  • The Red Herring option is a reference from the iconic meme where a player with high curiosity will always click on any object hoping to find an item that could help them only for it to be a useless item.
    • It also referenced from another point and click game, "Morningstar", where it counts as a useless item.
    • "Red Herring" itself mean a distraction or diversion from a main goal.
  • This is the only route where you team up with Charles where it doesn't have the option to have Charles (potentially) crash into something.
  • The red and green top hat-wearing Italian members of the Toppat Clan, Marty O. and Louie G. (seen from the Diversion option in the Triple Threat route) make a cameo where Louie asks Marty "What do you think of the new leader?" in Italian. They are a direct reference to Mario and Luigi being Italian red and green cap-wearing brothers.
    • Additionally Louie's line is similar to Luigi's voice clip from Mario & Luigi: Superstar Saga
  • The Painting option is a reference to Super Mario 64; Henry jumps into a painting and enters a level in a similar vein that Mario does. The level he enters is reminiscent of the "Bowser in the Dark World" level, and the Toppat iris shot that appears after Henry is shot and killed is similar to the Bowser iris shot that appears when Mario loses a life.
    • The "extra life mushrooms" in the fail message refers to the 1-UP mushrooms commonly seen in Super Mario games.
  • The Wrench option is a reference to the Engineer class from Team Fortress 2, where hitting something with a wrench actually upgrades it instead of destroying it.
  • During the Trapeze scene, Sheriff and The Witch are seen loading a solid-gold cannon onto the rocket. This is a callback from the meeting from Infiltrating The Airship when some of the clan tasked with designing new weapons discuss the merits and flaws of a solid-gold cannon.
  • The ending music "Mount Regal" was an original track made by PuffballsUnited for no reason in particular, and it was the inspiration for the style of Government Rescue's theme. This is the only reason Mount Regal is the only full-length track in the entire game made by PuffballsUnited.


Track Composer/Artist Notes
🎧 "Mission Briefing"
PuffballsUnited Opening theme.
🎧 "Topbot"
PuffballsUnited Played during the "Remote Toppat" scene.
🎧 "Kensington's Domain"
PuffballsUnited Played during the "Painting Portal" fail.
🎧 "Mount Regal"
PuffballsUnited Ending theme.


Breaking the Bank

The Story Begins

Escaping the Prison

Sneaky Escapist Lawyered Up Badass Bust Out

Stealing the Diamond

Intruder on a Scooter Just Plain Epic Unseen Burglar

Infiltrating the Airship

Government Supported Private Investigator Pure Blooded Thief Relentless Bounty Hunter Rapidly Promoted Executive

Fake: Lightning Quick Larcenist

Fleeing the Complex

Ghost Inmate Convict Allies Presumed Dead International Rescue Operative The Betrayed

Completing the Mission

Toppat King Cleaned 'em Out Stickmin Space Resort Little Nest Egg Special BROvert Ops Master Bounty Hunter Jewel Baron Valiant Hero Free Man Revenged Toppat Civil Warfare Pardoned Pals Toppat Recruits Capital Gains Toppat 4 Life Triple Threat

Secret: Multiverse Correction

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