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StDRTitle

Steeling The Diamond Logo

Unique fails 40
Endings 3
Achievements 11 (original version)
10 (Remastered)
Release Date July 8, 2011
Previous Episode Next Episode
Escaping the Prison Logo Infiltrating the Airship Logo
The Tunisian Diamond is on display in the museum, and it's quite expensive. There are three different ways you can get the diamond and many more ways to fail!
PuffballsUnited[src]

Stealing the Diamond is the third game in the Henry Stickmin series.

It takes place after Escaping the Prison and before Infiltrating The Airship, and is considered Episode 2 of the Henry Stickmin Collection.

Plot

Some time after the events of Escaping the Prison, Henry is now at home. He tunes to a news broadcast on TV, which shows Mayor Gene Fredrickson announcing the grand opening of the new Tunisian Archaeological Exhibit inside the National Museum of History and Culture. Within the new exhibit sits the priceless Tunisian Diamond, valued at a whopping $112 million dollars.

Henry is ten days late on rent payments for his house. Seeing the diamond's price tag, he decides to take off for the museum in order to steal the giant gemstone. On the outskirts of the museum, Henry can choose how to breach into the facility:

  • Bust In: Henry, with a motorized scooter, rushes towards the museum and attempts to evade security.
  • Sneak In: Here, Henry can try to go through the wall, or try to reach the roof:

Intro Transcript

Mayor Fredrickson: As the mayor...

Mayor Fredrickson: ... I hereby declare...

Mayor Fredrickson: ... the Tunisian Archaeological Exhibit...

Mayor Fredrickson: ... Open!

(The camera pans out from the television, revealing a scrolling bar at the bottom saying "Tunisian Diamond worth up to 112 million dollars." The camera then switches to Henry, who's eyes merge together to form a dollar sign ($).)

Mayor Fredrickson (background): Yes, thank you. Myes.

(Henry picks up his keys, presumably for his scooter, and the camera fades out to black. It fades back in outside the museum, where the first two options appear.)

Main article for this page/section: Stealing the Diamond transcript

Characters

Intruder on a Scooter

Unseen Burglar

Just Plain Epic

Achievements

Main article for this page/section: Stealing the Diamond achievements

Notes:

  • The original release of Stealing the Diamond had 11 achivements.
  • For the remastered version, one was removed, and two were replaced by new ones; one of those new achievements is an updated version of one of the original achievements.

Bios

Main article for this page/section: Stealing the Diamond bios

There are 27 bios in the game.

Glitches

  • (Only the Legacy Version) When is fail by Anti-Gravity Cap, The Anti-Gravity Cap hides, except the lights.

Trivia

  • This was originally planned to be the last game of the Henry Stickmin series, so as to "round out the trilogy."
  • One of the picture during the Super Mushroom scene after Henry getting hit by the cannon ball is a reference from PuffballsUnited's character in The Elders Scrolls IV: Oblivion, Gilnar the Grate.
  • This game and Breaking the Bank are the only Henry Stickmin games (not counting Completing the Mission and its various endings) where Henry is not the first character seen. In this case, the first character shown in this game is Mayor Gene Fredrickson.
  • A few prototype sketches of this game were posted online by PuffballsUnited.
  • According to Johnny Panzer's death tag in the intro of Infiltrating the Airship, the events of Stealing the Diamond took place on July 8, 2010. Funnily enough, the game originally released on that day, but in 2011, one year later.
  • This game are the only one that character doesn't have a British nationality. Because they all are American nationality excluding Himbert Schült, Samuel Mundy, and Kurt Dietrich.

Video

Walkthroughs

Achievements

 Gallery


Prototypes

The Henry Stickmin Collection
Breaking the Bank Escaping the Prison Stealing the Diamond
Breaking the Bank Escaping the Prison Stealing the Diamond
Infiltrating the Airship Fleeing the Complex Completing the Mission
Infiltrating the Airship Fleeing the Complex Completing the Mission
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